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Ball Challenge!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #124 | 1.667 | 2.500 |
| Concept | #141 | 1.500 | 2.250 |
| Presentation | #150 | 1.167 | 1.750 |
| Overall | #150 | 1.292 | 1.938 |
| Use of the Limitation | #157 | 0.833 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Willem
Software used
Gdevelop
Use of the limitation
Can't Fully Charged
Cookies eaten
10
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Comments
This is a fairly simple game I found myself wanting to replay to see how far I could go. I think slowing down the laser would allow the player to be more precise. Consider allowing the player to "swing" sooner because I found myself rolling out of control without any way to change it. Also, the line indication direction is hard to understand, making it larger and/or extend to the player's mouse might make it easier to understand.
This is a fairly simple game I found myself wanting to replay to see how far I could go. I think slowing down the laser would allow the player to be more precise. Consider allowing the player to "swing" sooner because I found myself rolling out of control without any way to change it. Also, the line indication direction is hard to understand, making it larger and/or extend to the player's mouse might make it easier to understand.
Perfect idea for some kind of arcade for mobile phones, very addictive xd. But you need to fix controls, when you click at the ball before it stops, it shows you charge meter after a stop, but doesn't charge, that's a little bit frustrating, and it doesn't register release of a button sometimes. Also I think, if you will continue to work on this game, you should stick to one visual style
It was pretty fun, the controls are a little difficult when the mouse exits the game window, id love a full screen on the entry. Art and audio were nice