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A jam submission

SOLID HEARTView game page

‪‪not for the faint of ❤︎
Submitted by Harsh (@_TheLetterIsH) — 9 hours, 35 minutes before the deadline
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SOLID HEART's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#24.1824.182
Presentation#24.4554.455
Overall#93.8183.818
Use of the Limitation#403.1823.182
Concept#413.4553.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Harsh (@_theletterish)

Software used
Godot, Aseprite

Use of the limitation
Throughout your run you get roguelite power-ups that get increasingly overpowered

Cookies eaten
3.1415

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Comments

Submitted(+1)

this is so polisheeeeed!! I love all the effects and particles and music it has! this is a 1000000/10 in my book

Submitted(+1)

Difficult but very, very polished. Beautiful presentation. I found the decisions presented were tough - and I had to balance health over damage. A little more variation in abilities/modifiers could make this even more interesting. Great job!

Developer

Thank you very much!

Submitted(+1)

would have loved to move around more of the map. feels very polished but kinda hard

Developer

Thank you!

Submitted(+1)

It feels extremely polished. The sprites are simple, but they come together beautifully, and everything runs so smoothly. From the gun particles to the enemy death effects. The color palette is easy on the eyes, which is impressive for a bullet hell packed with projectiles everywhere. I also really like some of the power-ups, especially things like chain projectiles and Cataclysm, which were fun to use. The dash communicates its cooldown and invulnerability clearly, and the music pairs nicely with the surprisingly calm vibe of it all.

Developer(+1)

Thank you for the kind words!

Submitted(+1)

Super polished and fun game!! I love the text and hover animations, it really adds to the style! 

Submitted(+1)

Wow, this game has a really tasteful and effective presentation. The visual animations and feedback is top notch, the music and sfx work perfectly. Laid back but certainly not for the faint of heart ;) !

I really appreciate how subtle everything is and usually that works to the game's advantage. I wonder if the enemies that shoot 3 shots vs those that shoot one could have more to distinguish them (I believe currently there is just an extra little dot on their sprite) which makes it difficult to target the biggest threat at a quick glance. Though maybe that's intentional! It certainly makes everything look uniform in a way that is clean.

Similarly, I wonder if the powerups could be tuned a bit more in favour to the player, as the longest I made it was just under 3 minutes, and I never felt overpowered hah. I do really appreciate the powerups though, the ricochet effect for example feels juicy and satisfying to watch. I also wonder if there could be a bit more of a UI or indication of when the round is going to end?

All in all though, really impressive work. Great job!

Developer

Thanks a lot, I really appreciate it!

Submitted(+1)

Super fun game! I enjoyed it a lot but I felt the upgrades don't feel overpowered. Certainly not ridiculously overpowered.  I mean this a no critique of the game on it own. But for the limitation, I feel like it could get OP quicker. As I was only surviving the first couple upgrade rounds. However, I'm adding this to my goated list because this game is goated. 

Developer(+1)

Thanks for the feedback! Glad you enjoyed :D

Submitted(+1)

Really fun game! I loved the sound design and style, and the rougelite aspect is really fun!

Submitted(+1)

Man that was actually a great game! Felt very repetitive though, especially with no variety in enemies. I loved the roguelike aspect, with different upgrades!

Would love to see you iterate on this and evolve this game

Developer

Thank you! I did want to put in more enemies but didn’t have enough time xD

Submitted(+1)

An actually great game — it was loads of fun, felt polished, and there’s a lot to build on for a casual game.

Developer

Thanks a lot! :D