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LairLost's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #88 | 2.828 | 3.000 |
| Use of the Limitation | #98 | 2.003 | 2.125 |
| Presentation | #100 | 2.475 | 2.625 |
| Overall | #101 | 2.357 | 2.500 |
| Enjoyment | #111 | 2.121 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
HexBunny, Traciel03, RadioRetroZero (2RZ)
Software used
Godot, Aseprite
Use of the limitation
Boosting RIDICULOUSLY OVERPOWERS your units!
Cookies eaten
1 Cracker (Bunny), many welchers fruit snack packs + fudge and peanut butter square (Turzi), Nothing :( please save her (Traciel)
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Comments
I liked it, i loved the art, but i donno why it kept crashing :(, from what i could test, it seemed nice
Really impressive RTS for a game jam, especially considering how involved they are and that this was in just 3 days. It's my kind of RTS too since the action starts quickly, and the boost mech really puts some pep in everyone's step. I was pleasantly surprised to see core RTS controls like click-and-drag unit selection and camera zooming already in place. One thing that could be cool is a UI button to quickly highlight or select all units of a certain type. The pixel art is really charming as well!
What a nice surprise! So cool to see an RTS style game in here, really love the sprite work too. Nice job!!
Interesting game. Reminds me of StarCraft. Love the animation of the base moving.
The game seems to be a mix of a tower defense and a resource management game, which is a cool concept. However, I find the progression to be a little slow and the soldiers to be a little blind. The art is also good, but I wish some form to UI distinction (maybe hovering over) was provided to differentiate between soldiers and miners.
The game seems to be a mix of a tower defense and a resource management game, which is a cool concept. However, I find the progression to be a little slow and the soldiers to be a little blind. The art is also good, but I wish some form to UI distinction (maybe hovering over) was provided to differentiate between soldiers and miners.
I think this has a lot of potential. A combination of dome keeper a drill core. Well done!
Cool concept! Had some trouble with the controls, but I like what you were going for. UI sprites and animations kinda bad, Upgrade Art and Animations and its gonna be a very good project. Curious to hear what you think of my entry too