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Zorblug the Space Annihilator's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #6 | 3.896 | 3.896 |
| Enjoyment | #7 | 4.000 | 4.000 |
| Use of the Limitation | #11 | 3.917 | 3.917 |
| Concept | #18 | 3.750 | 3.750 |
| Presentation | #25 | 3.917 | 3.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Lorveq & Tenes
Software used
Godot, FL Studio, Krita
Use of the limitation
You power-up by colliding with meteors, moons (etc) with enough speed, and you are and become ridiculously overpowered to the point of exploding planets and suns
Cookies eaten
2 packs of chips and some chocolate
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Comments
Its fun game, i liked destroying the planets
Good job! Movement felt smooth and effects made it enjoyable experience :) GG
A very fun little experience, trying to line up the perfect combo for that S ranking felt very enjoyable, and overall it felt very satisfying to play, all the sound effects and explosions really adding to the experience. The progression also felt great, going from destroying tiny meteors to giant planets was very rewarding, and finally getting strong enough to destroy the giant police planet made for a great ending. My only question (not a complaint) is what is the oval-shaped device that I had an arrow pointing towards?
Thanks a ton for your comment, I'm really glad you enjoyed your run! The device was the "center" of the universe in case you get lost too far on one side because our universe is only a big box, not infinite ! At first it was supposed to be able to capture different planets and such but we didn't go all the way into this idea so it's just a little beacon to help you rememberthe center point!
Really fun game, it does a great job portraying speed and scale. Destroying the larger planets felt impactful compared to the smaller ones, and the sound design plus gradual camera pull back really sold it. The UFO controls feel responsive, and I liked how the distance from the mouse affected the speed. Beautiful presentation and great sense of momentum.
We were scared that we tuned the speed or acceleration too low but I'm glad it was just right for you to enjoy it as well as many other in the comment here, thanks a lot for the kind words 🫶
Great job; I had a lot of fun playing this and managed to destroy the big green planet with 400k+ points! Wasn't too clear what I was supposed to be doing at the beginning, but the game was simple enough to figure out, which means it was a good design.
Cheers!
Thanks a lot for your feedback Joe! Unfortunately we had the idea of the giant planet a little bit late and forgot to make it more clear. Cheers!
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You blow everything up in the system until you can blow the omega planet on the right, no clear indication in game for the last objective sadly but hope you had fun at least!
This is a definite 5/5 for pure enjoyment! You guys absolutely nailed the humor, it’s packed with the kind of high stakes shenanigans you’d expect to see in a show like Futurama.
Thank you so much it means a lot ! 🫶
hahah this game rules. Took me a second to understand what was going on, but boy you sure do become overpowered by the end of it. Really great art all around, also the sound effects later on really cracked me up. Got 232000 points :)
Idk if I just have a THPS-pilled brain, but when I saw "Freestyle" I wanted to be able to just hurl my ship (which certainly happens later) and have it spin around and feel a bit more reactive to the mouse movement and physics (in order to increase the score multiplier). Would be really cool if the physics became more bouncy and dumb too, and for the score multiplier to track all of that.
All in all, a really great concept with fun visuals and audio, and a great title. Definitely one of my favs from the jam so far. Really nice work :)
Thank you for you kind word and indeed freestyle mode should have been more gimmicky than just going straight, but it was kind of a last minute feature that reflected or way of playing because we intentionnaly removed the "damping" on movement when we released the mouse
We'll keep your comment in mind for every jam going forward, thanks again 🫶
10/10 on the visuals man!
Charming visual style and catching gamplay!