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A jam submission

GoreticultureView game page

a cleaning game where you grow plants on bloody messes
Submitted by Gamma, ToadleyUnderControl — 12 hours, 22 minutes before the deadline
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Play playtest

Goreticulture's itch.io page

Results

CriteriaRankScore*Raw Score
Stylish Visuals#44.4294.429
Appealing Theme#54.2864.286
Overall#93.6003.600
Satisfying Interactions#143.7143.714
Compelling Gameplay#243.1433.143
Made Me Think#252.4292.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Hey Gamma!

I just recorded a long playtest video. I'll post it on the discord project when it's finished uploading. Here is my summary:

I played the game in a few sessions, and overall I enjoyed it. I loved the theme and the aesthetics! Cleaning up blood/mess was satisfying. I definitely struggled initially with the concepts of how everything fit together. I tried to figure it all out on my own, but ended up relying on the in game book (which was a very nice touch, by the way). 

Overall I feel like the onboarding is going to be very crucial for this game. The easy arena felt very big for my first real "level." I feel like a series of very small levels that illustrate each concept would be ideal. The easy arena felt a bit daunting knowing how much I had to clean, and when I would make a mistake (knock over a bucket/use the mop when dirty) it felt bad just knowing how little progress I was making (I'm definitely not advocating to remove those penalties since they make sense, just provide a smaller play space to make the mistakes is all).

I also didn't quite get the synergies with the plants. I feel like I just didn't quite thread the needle on that. The only time I felt like I really needed to do something with them was to grow the sponges when I ran out. Other than that, I didn't really feel like I needed to do anything with them (again, maybe I was just being dense here).

Finally, I felt like some of the interactions were a bit clunky/unforgiving (hitboxes, etc). It feels like having to juggle all the items was a bit much, especially in the beginning (not knowing what you'd need, when  you'd need, etc). Nothing that some tweaking won't smooth out.

Overall I like what you've made here, a fun concept that just needs some tightening up (The capsule art is great too) and a solid onboarding experience. Hopefully my playtest video ends up being helpful!

Submitted(+1)

I just spent 30 minutes with the game and I'm a little torn. It seems like a great concept for the game and it has some nice elements. Watching the plants grow in front of my eyes is really cool and the object physics were great. The blood interaction works well and there was clearly a lot of thought put into the different mechanics. With that said, I found the gameplay very confusing even with hints and on screen text. The new player experience needs a lot of work for people like me who don't always pick up on things easily. 

Here are a few other notes: 

  • I saw a lot of decal stretching and decals applying to things that they shouldn't. You may be able to deactivate decals per object depending on engine. I've used 3d noise based decals in the past to get around stretching and orientation problems. Triplanar mapping might also work here.  
  • Pressing two input keys lets you move faster. If you don't want this feature then you might need to normalize the input. Also consider adding a mild sprint feature. 
  • There's a lot of nice artwork but it doesn't feel very cohesive right now. 
  • The music was good and seemed to fit nicely. Having different music styles was great and let me personalize my experience. 
Developer(+1)

Thank you so much for the detailed feedback! Some of them were easy fixes I’ve got some plans for the bigger things ☺️

Submitted(+1)
  •  What was the most frustrating moment or aspect of what you just played?

I felt overwhelmed by the amount of items that are present in the main menu (it took me a while to realize it was the main menu as well).

  • What was your favorite moment or aspect of what you just played?

Blood splats and the ability to water them were nice details.

  • Was there anything you wanted to do that you couldn’t?

I wanted to grow plants on the ground. Besides I wanted to water for longer without having to refill.

  • If you had a magic wand to wave, and you could change, add, or remove anything from the experience, what would it be?

I would add a tutorial scene or a few levels that progressively introduce items (explaining with simple interactions how each one works).

  • What were you doing in the experience?

I was mopping and watering blood, I think I didn't grasp the main objective of the game.

  • How would you describe this game to your friends and family? 

A FPS game where you are the cleaning crew in a dungeon.

Developer(+1)

Thank you for playing, this is very useful feedback!

Submitted(+1)

Very lovely concept! I posted my feedback and a video on the discord