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🔒 Ending #14 is BULLSHIT! ( -_-) Locked

A topic by Ursae Minoris created Jan 01, 2026 Views: 8,139 Replies: 30
This topic was locked by KlahTune🎧 Mar 07, 2026

Ursae Minoris has been banned for repeated rule violations, including off-topic discussions and disruptive conduct.

A moderator has unlisted this topic. It is not visible on the topic listing but you can still reply and make edits.
Viewing posts 1 to 9
(1 edit) (+1)(-5)

Greetings, gentlemen!

First of all, let me congratulate you, and express that I've actually enjoyed the game!
Jun is absolute sweetheart! ♄
World is almost as bad as what we got today IRL! ♄
And writing is semi-decent. (  ^^)!

Played it for about 2 weeks, and finally started getting good with all the mechanics.
Even made 33 million $, at which I was almost as excied, as if it happened in real life. ;)

Problem is, while being really happy with how the run was progressing...
Expecting the game to continue with many stories ahead(being used to endless visual novels, etc)...
Completely out of a blue, all of a sudden – the robot RUNS AWAY, juts like that! (  o  _O)
And it's a game over ending too. (  x_x) So, what in the actual heck?!

I've tried playing around with older saves, which didn't helped at all.
Then I started googling for some walkthroughs, wikis, forums, etc...
And with quite some effort found a list of bad endings on some completely random 3'rd party website.
(should've been in the game files, like come on – games used to have manuals!)
But anyways, so turned out, about a week ago(IRL) I clicked some wrong dialogue option whem talking to Priestcan, while randomly bumping at him during a street walk... And that was the reason why many-many days after(IRL) the game just decided to DIE!

I mean, this makes no logical sense, Shanice asked not to mention some inconsequential tech. mumbo-jumbo to the robo-priest, and I didn't tell – this was a nuisance really. And how does it suddenly make completely different robot, just SNAP and run away way later?!
There's no way to fix this too, so it's literally a time bomb, and self-destruct mechanism for the whole run...
And honestly, a piece pf terrible plot writing.
Yeah, there's also BDH part that I didn't even know existed, getting which is extremely cryptic...
And without it game would ALSO kill itself... WHYYY!? Oh. come on!

Of course, I thought maybe restarting the game from 0, and then carefully doing everything to avoid the plot's self-sabotage, but probably would wait for half a year or so for a newer version. (not to repeat through everything for the 2'nd time)

Anyway, so my points:
1. In any game, there absolutely should not be any plot run time bombs. If there's a problem – there should  always be ways to fix it. Maybe hard and expensive ways, but not just making player to delete ALL saves, and start from 0 after weeks of playing.
2. There should not be any hidden mandatory plot branches, which player gets 0 hints on how to get to(and especially if missing such a branch activates game's long self-destruct sequence!);
3. Ideally any game should play organic, where progression is obtained through in-game exploration and experimentation, not by googling obscure websites online. Like having some system of in-game tips, some manual(like a .pdf), etc;

But, besides all of the above, I still wanna say that game was REALLY good, and it deserves to be polished, expanded, and eventually finished.
I mean, infinite number if side-stories can be added, events, dialogues, etc... It could get big! And I'd be happy to see it so. ♄

With my best regards.  (  ^^)/

(8 edits) (+6)

The REAL Reason Jun Gets Kidnapped

(based on the actual in-game chain of events, not theories)

1. The PriestBot dialogue choice doesn’t directly cause the ending

It only affects whether PriestBot joins you later.

  • If you tell PriestBot what Shanice thinks, he trusts you → ✔ He joins the Origin Mission
  • If you don’t tell him, or lie → ✘ He refuses to join the mission

So the choice isn’t about betrayal. It’s about whether you have PriestBot’s scanning ability during the investigation.

2. Without PriestBot, nobody detects the hidden camera

During the Jun Origin Mission, when you (as Anon), Jun, and Shanice go to the burned-down lab where she came from, there’s a hidden surveillance device.

PriestBot is the only one who:

  • can sense it
  • can hack it
  • can disable it

If he’s not there… Nobody notices.

So:

✔ If PriestBot joins: the camera is disabled → safe route

✘ If PriestBot doesn’t join: the camera stays active → bad ending

This is what leads to Jun being seen by someone.

3. Jun finds the burnt note → freezes → suppressed memory

This is VERY important to the lore:

  • She freezes
  • She says she “saw something” in her mind
  • She brushes it off as “imagination”

THIS is the foreshadowing that something or someone recognizes her.

Which means:

The kidnapping is connected to her past.

4. After returning home, the kidnapping happens when Anon goes for a walk

This matches the game’s script:

  • You finish the Origin Mission
  • No warning, no follow-up
  • You step outside
  • The game ends instantly with Jun being kidnapped

The game treats this as:

“They knew where she was because of the camera.”

5. WHO kidnapped Jun?

Here’s the painful truth:

The game never tells us. Not even a hint. Not even a name.

There is:

  • no scene
  • no message
  • no villain introduction
  • no explanation

That’s why the entire community has only guesses.

But based on the game’s patterns, the suspects are:

Possible Kidnappers (based on clues)

  1. Government / Anti-Bot Forces: They monitor illegal robot tech, and Jun’s origin lab is probably under watch.
  2. The organization that created Jun originally: Burned notes + her flashback freeze suggests someone from her past recognized her.
  3. BDH or BigDaddyHurt: He claims to be an old member of B.U.T.T. (Bot Utopia Technological Transhumanists).
  4. PriestBot’s Opposing Faction: The game hints that he belongs to a religious-tech group with unknown enemies.

But the game never confirms it (Except BigDaddyHurt).

So the only canon explanation is:

“Someone monitoring the burned lab saw Jun on the hidden camera and abducted her shortly after.”

But you mentioned "Jun ran away".

That could be another ending related to the Crazy Streamer Lady.

When she finally comes, she will threaten to destroy Jun.

And if you choose to run away instead of protecting her, when Anon came back to his room, he would only find pieces of her, and she will just leave.


About BDH (BigDaddyHurt).

He's the one who offered to buy Jun from you, and he's also appeared during the stream in the comments, and he's also the one who offered to sell some Sexbot parts from him to you.

BDH (BigDaddyHurt) is actually fully optional.
Meeting him doesn’t prevent any bad endings, and skipping his storyline won’t “kill” your run at all.


About your points on runtime bombs, hidden routes, and lack of in-game guidance:

This game isn’t really built like modern games today. It’s an indie project that’s designed around the Butterfly Effect, meaning every small action you make can lead to good or bad consequences later on.

If you’ve ever played games like The Walking Dead, Life Is Strange, or Until Dawn, you know the style. You make a choice, and you can’t undo it. The story branches permanently unless you start all over.

The difference is that this game actually gives you something those games don’t... A full save system. You can make as many backups as you want and go back anytime to fix a decision.

It’s immersive, dark, realistic, and cute at the same time, and it’s meant to feel a bit like older games from 10-15 years ago. Back then, there were no wikis, no guides not even inside the game, no YouTube tutorials. Players had to explore the game themselves, experiment with mechanics, take notes, retry after every game over, and slowly understand how the game works.

That was the fun part. People would brag to friends about how far they got because there was no internet to help them.

Today, things are different. We’re all used to instantly Googling answers when we’re stuck. And with AI tools, it’s even easier.

But this particular game wasn’t designed with hand-holding or in-game guides. It expects the player to:

  • explore
  • experiment
  • save often
  • retry
  • learn from mistakes


And about the game “killing itself”.

 That’s not random. It’s a consequence of choices from earlier in your run. If the same bad ending keeps happening, it usually means you’re repeating the same choices that triggered the flag the first time.

Making frequent backups and trying alternate decisions is the key. If you do that, you can finish the entire game without ever hitting a forced bad ending.

(4 edits) (+1)(-6)

Wow, was that a ChatGPT response? '(  -_-)

On the camera thing – well, nyeah...
So kinda makes'ish sense'ish... But still.

Life is Strange was mentioned, but it still didn't had anything so untied and cheap like "You didn't watered flower days earlier!" -> "YOU DIE!!!". (  x_x)

*Shanice could've told Priestcan everything meanwhile and apologized for asking me not telling;
*Anon could've told Priestcan and apologized for not telling at any time; (being able to salvage the run at any moment)
*Priestcan could've went with us on the origin misssion anyway(because he's such a good company guy!);
*There could've been NO camera; (otherwise there could be cameras everywhere, why not)
*If there was camera, Jun had such a good quality modules and covering clothes, even horny police pig bumping right into her couldn't recognize it's a fembot;
*Jun could've found camera, being WAY more advanced than the Priestbot bot series;
*Anon is literally streaming himself with Jun almost every day, so he was on camera ALWAYS;
*Landlord likely has cameras everywhere too, being such a jerk... Maybe even hidden one in Anon's apartment! (TU-DU-DU-DUUUUN!)
*Why is game's self-destruct sequence forces us to go on walk, alone, and for a long one? What if I went with Jun and we found apartment trashed? Running away?

*Maybe there could've been a separate quest, Anon and Jun being unable to return home for a while, roaming street for a week, until danger was gone'ish?
*Why didn't Jun's GPS module transmitted her location, with the original owners just returning at  random time?
*Why didn't govt. tracked Anon's IP and "FBI opened up" him at 3 AM?
*Why alleged BDH kidnappers(if it was them) don't come completely at random, but ony during origin mission?
*Why wouldn't Jun heroically break away from kidnappers, and return a week afterwards, saying she burned their base and buried them all, oops. :>

I mean, I could go on an on.
1. Any dead end/gameover should be either preventable(maybe in a hard/expensive way, but still);
2. Or it should be obvious from a mile, that doing something-something is not a good idea – like Anon knowing(!!!) throwing away bot parts is very risky;
3. And in case of ending #14 – even full fledged save system doesn't help, because the Priestbot part was literally an IRL week away. I've had like 10 saves, and still none of them were going far enough.

So, these are my points... IMO, some(any!) way should be added to make that week-long fuse time bomb diffusable.
Maybe in next versions, etc... It would just be good writing, and would prevent countless players flippng their tables. (  ╯o_o)â•Żïž” ┻━┻

In any case, doing some more research – looks like I've actually got near the end of story anyway.
What do you think, is it worth replaying the game?
I've definitely missed BigDaddyHurt's plot branch(didn't know it even existed);
Missed some green clothed fembot at the grocery store;
And also refused to get involved with Revolution(I've been in 2 revolutions IRL already, those suck);

So, what do you think, or is it worth waiting through a few versions?
Looks like some new one just came out.

(5 edits) (+4)(-1)

If you want those questions answered, the best person to ask would be Sheep, the developer himself.

Most of us don’t really complain about how the game works. We simply enjoy the game for what it is.

┐(ÂŽăƒŒïœ€)┌

Sometimes, certain situations in the story may not make perfect sense at first.
But if you dig deeper and try to connect the pieces together with a bit of assumption, some things start to make more sense.

If you don’t like how small actions can lead to a bad ending with no way to undo them, the best thing you can do is try to contact Sheep directly and ask him about it.

That’s simply the way the game was designed.
It’s how Sheep intended the game to be played.
If the mechanics were really that bad, the game probably wouldn’t have gathered so many fans over the years.

Sheep also rarely reads posts on Itch.io.
And even when he does reply, his responses are usually very short.
So even if he answers your post, it probably won’t give you the kind of detailed explanation you’re hoping for.

People have been bringing up similar complaints for years, and honestly, the developers are already pretty tired of hearing the same arguments again and again.

About PriestBot and Jun:

PriestBot has been modified with weapons and military technology.
He’s basically a walking killing machine disguised as a harmless robot.

Jun, on the other hand, was designed mainly for sex and intimate interaction.

So, expecting Jun to detect hidden military-grade technology probably wouldn’t make much sense.
Unless she was secretly designed for war as well, which seems unlikely.
If she actually had those abilities, the story would have shown them already, especially during moments when Anon was in danger.

What we do know about Jun is that:

  • Her AI is extremely advanced and very human-like.
  • She can taste food and cums.
  • Her body is very durable.
  • She has impressive physical strength,  strong enough to run after a bus and even force the door open.

Compared to PriestBot, Jun is more advanced in terms of AI, body design, and physical capability.

But PriestBot clearly has the advantage when it comes to weapons and military technology.

Jun even said herself that she didn’t notice the hidden camera.
She even asked PriestBot to install or download some kind of detection software for her.
(It’s been more than half a year since I last played the game, so I might not remember every detail perfectly.)

About me using ChatGPT:

Yes, I did use ChatGPT to help rewrite some of my replies.

The reason is simple: when I write messages myself, they often sound harsh or unfriendly, even when that’s not my intention.
It can easily look like I’m trying to argue or start a debate.

If any of my messages sounded rude before, I’m sorry about that.

I do understand English, but it’s not my native language, and I don’t use English in daily life.
Using AI to help rewrite my messages just makes them clearer and easier for others to understand.

From the way you reacted, it seems like you may not like people using AI.

And honestly, that’s completely understandable.

How people use AI matters a lot.

Many people dislike AI because it learns from real human work.
Some see that as stealing, especially when it comes to AI art or generated content.

But you could also think about it in another way.

Imagine a child learning how to draw an apple.

The teacher shows an example, and the child practices again and again.
At first, the drawings don’t look very good. But the child keeps learning, improving, and eventually becomes skilled enough to meet the teacher’s expectations.

Is the child’s drawing an exact copy of the teacher’s example? No.
Is it stealing? No.

The child created it with their own effort after learning from examples.

AI works in a similar way.
It learns patterns from information and then generates something new based on that knowledge.

The real problem is not the AI itself, it’s how people choose to use it.

Some people use AI responsibly.
Others overuse it or try to replace human work entirely, which is why many people feel uncomfortable about it.

Interestingly enough, some people are already experimenting with integrating AI concepts into Jun inside the game.

So if players continue developing and training her systems over time, who knows?

Maybe one day Jun might feel a little closer to being "alive" inside the game.

(1 edit)

a pregunta pense que jun si era fuerte osea tener razonamiento ya que una parte recuerdo que cuando la policia mujer estaba por matar a anon aparecia jun y mataba a la mujer polica por dentras pense que no era solo una androiDE PARA EL SEXO SI NO ALGO MAS PELIGROSO Y ME REFORZABA DE ESTA IDEA POR EL PROFUNDO PASADO OSCURA DE JUN 

Translation:
I had a question.
I thought that Jun might actually be strong and capable of reasoning, because I remember a part where, when the female police officer was about to kill Anon, Jun appeared and killed the police officer from behind.

That made me think she wasn’t just an android made for sex, but something more dangerous, and that idea was reinforced by Jun’s dark past.
(+1)(-5)

Huh, I thought you were somehow involved with the project – literally replying eveyone across the community. :D

Well, anyway – it was my duty, as a responsible citizen of the internet, to leave concerns regarding something I cared of, that it might get better.
If author of the game sees it, and takes into account – I'll be happy. (  ^^)
If not – oh well. In any case, me job here is done.  :>

Also, happy new year everyone, wooooo!!! \(  ^^)/

(+3)(-2)

(4 edits) (-3)

200 IQ reply here., bravo... retard....

(5 edits) (+5)

No, I'm not one of the Developers, I'm a fellow player like you.

Edit: I am the moderator now, since January 17th, 2026.

I'm just happens to be the one who care about the game enough, and know about the game enough, while also wanting to help people who are playing this game with my knowledge about the game.

And I'm also very active here, so people sometimes mistake me to be the Moderator.

I'm really sorry again if I said anything wrong earlier.

I think you noticed now that I didn't use AI to rewrite my words this time.

And as you can see, my raw messages sound harsh, unfriendly, too direct, and pretty hard to understand.  (And sometimes hard to read as well.)

So, when I try to explain something to someone about the game in detail, I often use AI to rewrite my words.

I'm a straight and honest kind of guy, so things that are coming out of my mouth often don't sound very nice to others, but I genuinely tried my best to be polite, honest, and friendly.

If you've been in the community for a pretty long time, you will notice that the things that I said about Sheep are true.

He's rarely read our posts or listened to our requests (because we aren't one of the members who support the game through Patreon, SubscribStar, etc.).

There aren't many people who are working on this game, so he's always busy.

There are rarely people who talk about the story of the game for a while now, so when I read your post, I went overboard.

Have a great day, man.

And Happy 2026~🎉

(-8)

I love the AI-free version of you more. ♄

(-5)

Got weird feeling, about a week after finishing the game this way.
Author just confirmed there would be new version soon... Which should be a good thing! ♄

But, last experience being, that robo-GF just snaped, and ran away at the peak of relationship...
(yeah, "allegedly kidnapped", but that's not how it 100% looked like while playing the game)

So, now Jun has a feeling behind her character – of an ex, that already ran away once. :)

And finding her in a DITCH, AGAIN, with missing body parts and all memories erased – would too feel weird, like stumbling on your runaway ex somewhere in an alley, unconscious and in a puddle of piss and puke. Me saying tck, tck, tck... ( '-_-)
Especially, when(after re-starting new game) – I somehow lost millions of $ and all friends, and now gotta start all over gain.
Definitely a *Marge' hmmm!* moment.

So yeah, before I was like (ïŸ‰â—•ăƒźâ—•) towards Jun.
And now there's that ( #-_-) feeling.

(1 edit) (+1)

yo jugue este juego unas 3 veces , nosignifica que jugue solo pocas veces sino que en la primera descargue el juego lo jugue desbloque varios finales y me diverti y volvia reiniciaciar desde otrar partes luego elimine el juego  despues volvia instalarlo hay esta esa fue  una ves jugada ese juego segui rl procedimiento tres ves aunque bueno la percepccion del usuario es diferente no todos somos iguales bueno en  la primera ves tenia billones de dolares, finales muy bueno pero con cada actualizacion era mas bonito reiniciar los recuerdos ya que una ves que llegabas al final no habia nada  mas que hacer ya habrias completado todo y si seguias cuando la historia llego asu fin sentirias como jugar un juego vacio sin emocion haci que bueno para mi en mi caso era reconfortante volver a reiniciar el juego yu empezar de nuevo

Translation:
I played this game about three times. That doesn’t mean I only played it a few times, but rather that during the first time I downloaded the game, I played it, unlocked several endings, had fun, and then restarted from different parts.
Later I deleted the game, and after that I installed it again. That counted as another playthrough. I kept following the procedures three times.
However, everyone’s experience with the game is different. Not all of us are the same.
In my first playthrough I had billions of dollars and got very good endings, but with every update it became more interesting to restart the memories. Once you reached the ending, there was nothing left to do because you had already completed everything.
If you kept playing after the story had ended, it would feel like playing an empty game with no emotion.
So in my case, it felt comforting to restart the game and begin again
(+3)

I have a question btw. I have 55M$ hanging around. I wondered will there be new update on how I can spend the money? Idk maybe date jun in rich city or throw party with annalie etc. at first I thought we can get out of the shithole by making lot of money and get new apartment.. 

Idk I hope new update allow it though..

(1 edit) (-3)

Ha, there were 2 topics recently, discussing these exact questions. 😁

/t/5740024/rich-lifestyle-for-those-who-have-over-10m

/t/5724110/stonks

(1 edit)

yo ya tengo un billon de dolares guardadosyn pense que si habrian nuevas cosas para comprar una sola ves vi una prenda que costaba 6 millones deve de haber sido una prenda muy rara pues solo la vi en la tienda una ves un especifco dia que ya ni me acuerdopero bueno fue mi mayor compra y agane todo ese dinero por medio de las inversiones pero llego un ounto en que una acciion ya cotaba 10mil yu se me hacia muy cara comprarla haci que vendi todo lo que tenia nen acciones y lo volvia comprar aun maypor precio y funciono las acciones bajaban aunque perdi 60millones en hacer que las acciiones bajaran hasta 3 dolares lo volvia recuperara seria bueno que pusieran cosas caras como agregar nyuevas coas en la tienda de bigdadyhurt o en la tienda de ricos que se encuenta en la zona rica de la ciudad espero que implementen cosas nuevas en la nueva actualizacion y tambien pense que el moderador que respondio antes era el desarrollador por usar su mismo perfil pero bueo entonces el que me respoodia los mensajes hace años era el mismo desarrollador

Translation:
I already have one billion dollars saved, and I thought there would be new things to buy.
The only thing I saw was a piece of clothing that cost 6 million dollars, after it had previously cost only one dollar.
I’m not sure if that item was just something I saw once in the store, because I don’t remember it well anymore.
My biggest purchase was through investments, where I earned all that money. But there came a point where a single stock was worth 10,000, and it became very expensive for me to buy.
So I sold everything I had in stocks and bought them again at an even higher price. It worked because the stock prices dropped. Even though I lost 60 million, I made the stocks fall to 3 dollars, and then I recovered the money again.
It would be good if they added expensive items, like new things in the BigDaddyHurt shop or in the rich people’s store in the wealthy area of the city.
I hope they add new things in the next update.
I also thought the moderator who replied earlier was actually the developer, because they used the same profile. But maybe the person who replied to me years ago was the developer
(-3)

A billion dollars...
Bruh, that's some serious greed problem right there, if one grinds for candy wrappers that badly – even in a small NSFW videogame. xD

Maybe game should have some bad ending for that case, like if you got over 10 million $ – you get "IRS open up" event at 3 AM. (  -_-)
In that game there's really no sense ever making more.

(1 edit) (+1)

si pero bueno al inicio pense que la razon por la que se te permitia tener tanto dinero esra por una proxima actulaizacion donde habrian prenda raras y unicas de gran valor o se desbloquearian nuevas historia como ya sabes lo de bigdaddy husrt es un millonario y tiene conocimiento en inversiones ademas que fue mirÂżembro de las fuerzas esopeciales de informatica pense que si al tener tanto poder economico se desbloquaria un nuevo final como sea o tal ves lo que mucho usuarios comentan es que algunos quiren que ne la nueva actualizacion hayga una puieza para que hun quede embarazada tengamos en cuenta ese mundo es tottalmete futurista todo es posible haci que no seria rrao que susediera algo haci ademas me replantee esa dudad debido a la interaccion que tiene annon con hun al inicio de la ihistoria en ese inicio pense que la nuevas actaualizaciones incluirian eso aunque ya con lo nuevo que ha salido dudo que se incluya

Translation:
At the beginning, I thought the reason the game allowed you to have so much money was because in a future update there would be rare and unique items of great value, or new story content would unlock.
As you know, BigDaddyHurst is a millionaire and has knowledge about investments, and he was also a member of special computer forces.
So I thought that if you gained that much economic power, it might unlock a new ending or something like that.
Many users also comment that they would like the next update to include a piece of content where Hun becomes pregnant.
Considering that this world is completely futuristic, anything could be possible, so it wouldn’t be strange if something like that happened.
I also started thinking about this idea because of the interaction between Anon and Hun at the beginning of the story.
At first I thought future updates would include something like that, although with the new content that has already been released, I doubt it will be included.
(3 edits) (+3)

I'm really sorry, but this game doesn't support "pregnancy".

The new incoming update contains "shower scenes & cleaning mini-game".

I'm really sorry, your suggestions has no weight on this site.
It can only be just a discussion topic, like all the other topic that is about "pregnancy" or anything that is not within the base game.

The only place that your suggestion can be heard is either on Patreon or SubscribeStar.

(1 edit)

que raro tenia otras sugerencias que si me fueron escuchadas osea repondidas por el desarrollador hace unos años

Translation:
That's strange. I had other suggestions before that were actually heard or replied to by the developer a few years ago
(1 edit)

lo se bien solo era una opinion que muchos piden tal ves alguno lo sugier en los canales que mencionas ademas solo era una idea para justificar como gastar millones dolares y ni se por que te molestas tanto con decir  ntus opiniones no tienen peso aqui cuando sabes bien que el desarrollador de ves e cuando ve las publicaciones minimo le generaria un pensamiento pero no es que de verdad lo haga parece que mi opinion fue lo que te molesto pero como dije miles tienen esa misma opinion sobre el embarazo y otras caracteristicas a implementar a jun dado que se menciono que la ueva actualizacion traeria muchas sorpresas y una sorpresa es sorpresa algo que nadie espera y podria ser cualquier cosa bueno tal ves tu tengas acceso a las nuevas actualizaciones pero tapoco digas que mis opiniones no tienenpeso a miles de personas que opinan cambios y tu ni les dices nada

Translation:
I know it well — it was only an opinion, and many people ask for things like that. Maybe someone suggests it in the channels you mentioned.
It was also just an idea about how to spend millions of dollars in the game. I don't know why it bothers you so much that I share my opinions.
Opinions don't really carry much weight here anyway. The developer sometimes reads posts, and maybe it gives them ideas, but that doesn't mean it will actually be implemented.
It just seemed like my opinion was what bothered you, even though thousands of people have the same opinion about things like pregnancy or other features being added for Jun.
It was mentioned that the new update would bring many surprises, and a surprise is something nobody expects — it could be anything.
Maybe you already have access to the new updates, but don't say that my opinions don't matter when thousands of people suggest changes and nobody tells them anything
(5 edits) (+3)

I’m really sorry if my previous message came across as harsh; that wasn’t my intention.

Thank you for sharing your idea, and I truly appreciate the time you took to explain your thoughts.

To clarify things properly:

  • The game currently does not support pregnancy, and it isn’t part of the planned content.
  • Mr. ΩSheep is very selective with what suggestions fit the intended direction of the game.

This applies to everyone, even Patreon and SubscribeStar supporters.
Many suggestions, especially those involving fetishes or NSFW expansions, are unfortunately not considered because they don’t match the developer’s vision.

This is why I said that suggestions like this “have no weight” on this platform specifically.
Not because your idea is bad, but because the developer has already stated multiple times that this type of content won’t be added.

To give more context:
The public Suggestions Channel on Discord was officially closed on January 11th, 2026, because of repeated requests and overwhelming duplicates.
Suggestions are now limited only to Patreon/SubscribeStar supporters, but even if we are one of the supporters, our ideas must still align with the developer’s direction to be considered. 

As a moderator on Itch.io, my role is to give accurate information and enforce the guidelines consistently.
Sometimes this requires being direct so people aren’t misled or given false expectations, but I never intended to dismiss or disrespect your opinion.

I’m very sorry again if my wording made you feel ignored or discouraged.
Your participation is appreciated, and discussion is always welcome as long as it stays within the game’s established boundaries.
Thank you for understanding, and please feel free to ask if you have any questions.

(+2)

Whoa! dude!? youre a mod now!? congrats man! i knew it youll become a mod one day.

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Lmao, congrats. đŸ™đŸ˜

I can't believe someone like YOU can become a mod LOL đŸ€ŁđŸ€ŁđŸ€Ł

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Lmao,  main reason so much money is available – is that development's in Alpha stage.
Money making is imbalanced, and it's begging for being nerfed. 😁
After all this is a game about being broke and lost at life, living in dystopia... But stumbling upon a beautiful high-tech robo-GF. ♄
It's not an ultrarich simulator – at all.
I remember weird feeling, when having 10s of millions $, and Jun asking $100 like it's a huge deal – and you could even refuse that like a stingy MF. 😉
Or Jun stealing 2 ramen noodles from Landloard during riots, while we were stocked on food for months. đŸ€Ł
Game's still progressing as if I'm broke AF, and that's how it should be for the story's sake.

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exactamente o como ese dia que jun hakeo el sistema de servidores para conseguir un trozo de carne cuando teniamos en en el almacen kilos y kilos de carne odtenidas del mercado de la zona rica de la ciudad aunque en algunas partes me preocupaba cuando jun mencionaba tienes 1000000000 de dolares y decia lago como la sunat puede investigarte o fiscalizar tui dinero por tener tanto esas partes me preocupaba pero que raro cuando volvia jugar en osea en otra partdida donde solo tenia 10000 dolares me decia lo mismo osea parece como si la ubieran desarrollado a decir advertencias cuando anoon supera los mil dolares osea podia dar  estas advertencias si anon tenia 10mil dolares o 100mil dolares o un millon y asi a mas

Translation:
Exactly. Or like the day when Jun hacked the server system to get a piece of meat, when we already had kilos and kilos of meat stored from the market in the rich area of the city.
In some parts it worried me when Jun mentioned that you have 1,000,000,000 dollars, and she said something like the tax authority could investigate or audit your money for having so much.
That part worried me, but it was strange because when I played again — in another playthrough where I only had 10,000 dollars — she said the same thing.
It almost feels like that warning was programmed to appear whenever Anon has more than a certain amount of money.
Maybe those warnings should appear only when Anon has 10 million, 100 million, or 1 million dollars, or something like that
(+3)

I get and I prefer games like these that have a butterfly effect and a full game save system it makes you think like in when  there was the girl that asked you for the credit card I didn't accept it sense this game is about logic. Like who would give there credit card information over a phone. I never went thought there was any bad endings until I found the FBI trap and then started using the save system alot before I answer any questions. So I understand where KlahTune is going with this and its much more satisfying for you to explore and expand on your own. Though it takes a lot of grinding.

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I do love games that remember your prior actions, probably my favorite being Deus Ex (classic, from year 2000).
However, despite game remembering what actions you took many levels prior – it never used those to sabotage your gameplay many days/weeks after.
Probably, only controversial moment in DX was exiting Ton' hotel through window(allegedly not helping Paul survive the ambush), which would end up with your brother dead, lying on a dissection table, instead of standing and talking to you later on the same spot...
But still, even that only made 1 other character die, which still allowed you to continue playing.
(same in Life is Strange, 1 girl jumping from school roof – if you screwed up... but YOU will continue playing)

Btw, another notorious feature, that exactly Deus Ex was known for...
Was giving multiple(!) instruments and paths of solving immediate problems.

Like,  when there's mission – you could get to the destination through sewers, through  street, or through roofs...
When there's keypad code – you can ask around for it's code, buy it through bribing an employee, find it among someone's e-mails, etc...
When you gotta sabotage some industrial machinery – you can turn off it's coolant from a computer, or straight blow the thing up by stackign explosive barrels next to it...

So, like in life – there are always multiple paths and choices to any problem.
And it happens extremely rarely, that death is imminent, and you have absolutely nothing to do about it.
(like being stuck on a death row before execution, or having terminal illness, etc)

And even then it's like obvious, bad things would happen to you.
Not that things are going great! There's absolutely nothing to worry about! ...and then boom you died! 💀
Because some minor thing long ago, that you wouldn't even made second thought about – caused some shadow chain of events, that lead to your insta-kill so inevitable, that even with a time machine you having 0 ways to prevent it. 🧐
That exact thing – is no good, expesially in games.

In life it can very rarely happen, like a piano falling on you walking the street – (because a month ago you had a quarrel with friend, who didn't called you today, making you walk out of your home 5 minutes earlier). But at least IRL you'll be dead, and not worrying. đŸ€·â€â™‚ïž
(and if you had time machine – you'd just hang around at home for 5 more mins, easily!)

While in a game, an inescapable setup even existing – would keep you disturbed every single time you even remember about that game, for the rest of life. đŸ«ą

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en mi caso desde que jugue siempre me aprecieron todos los finales buenos y felizes de la historia nunca me aparecio finales malos o de perdidad tal ves por mi interaccion con la histyoria pero una cosa si es verdad una ves estaba aburrido por lo mismo haci que busque como desbloquear finales malos y terribles de lahistoria encontre muchos finales tan malos que no me atrevia desbloqueados uno que otro final no tan malo pero el final donde jun es secuestrada o se escapa ese nunca me atrevia desbloquear aunque si tenia mucha curiosidad por el pasado de jun sentia que me daria un infarto si desbloqueaba ese final para saber el pasado de jun a cambio de perder a hun aunque se podia volver ajugar y tomar otra desicion era preferible no hacerlo ya que la persepcion del usuario despues de desbloquear un final malo cambia y ya jo seria lo mismo ya me encuentro en el dia 140 de la historia solo me falta desbloquear los recuerdos de bigdaddyhurt

Translation:
In my case, since I started playing, I have always gotten the good and happy endings of the story. I never encountered bad endings or failure endings, maybe because of the way I interacted with the story.
But one thing is true: at one point I got bored of always seeing the same outcomes, so I searched for how to unlock the bad and terrible endings of the story.
I found many endings that were so bad that I didn’t dare to unlock them. There was one that wasn’t as bad, but the ending where Jun is kidnapped or escapes was one that I never dared to unlock.
Even though I was very curious about Jun’s past, I felt like I would have a heart attack if I unlocked that ending. I would only do it to learn about Jun’s past, even if it meant losing Hun, although you could always replay the game and make different choices afterward.
In the end, I preferred not to do it, because once a player unlocks a bad ending, their perception of the game changes, and things are no longer the same.
Right now I’m on Day 140 of the story, and the only thing I still need to unlock is BigDaddyHurt’s memories
(-3)

Yeah, I'll try again once new version comes out...
Agree on seeing bad endings not being good for one's mental health – I remember not paying rent once, for reasons of investing all my money into stonks trade... Had good amount stored in coins, but didn't noticed how rent day creeped in(got knocked out due to tiredness).
And I was shocked that you're being immediately forced out into cold, by police, and with all of your stuff smashed  or thrown out of the window, including Jun. ( x_x)
They didn't even let me walk 2 steps to computer and convert the money.
This is pretty terrible, the Landlord was a jerk of course – but I didn't expected him actually DREAMING of literally ruining me, and having this trap prepared and charged all along...
If I lived like that IRL, and rented an apartment from someone who I knew(!) wished me harm THIS badly – I would changed place of living immediately. ( -_-)
Or maybe preemptive-attacked first...
That was a bad neighborhood, with lots of bad people after all – assaults and accidents happening all the time. ( ≖_≖)

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Thank you for answering your questions here, give me great ideas for modifications... Really great, I'm still looking for other variables, maybe one day I can put at least some of these ideas into practice. I feel that often the game is unnatural, small adjustments are needed for a more enjoyable experience. Lately I have ventured deeper into this world and I realize the depth of it. (We still need some extra freedom in the codes)

unlisted this topic