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BlitzMax

Powerful BASIC language with GUI module and native IDE · By skid

Opaline GUI Framework for Blitzmax NG

A topic by CreepyCat created Jan 21, 2026 Views: 178
Viewing posts 1 to 1
(4 edits)

Hi guy's :)

I'm a old Blitz3D & Blitzmax coder know as Filax (for the older's know me on the blitzbasic forum), but now i'm Unity Store Publisher :)

Let me present a cool 3D GUI framework  i'm working on. There is bunch of widgets and i'm actually working on some new controls.
https://github.com/BlackCreepyCat/Blitzmax-Opaline-Gui-2D-FrameWork

The GUI is a very very low level kernel of GUI ! but this gives you the basics to create your own ... The parent/child management system is robust. It's undoubtedly still full of bugs! But the result is already usable.

it is intentionally ugly so as not to overload the code and to leave in it only what concerns the behavior of a GUI. It can be converted to other languages like Monkey/Monkey2 or others...

Screenshot: