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A jam submission

Apex PredatorView game page

Incremental game about destroying "creatures"
Submitted by st1sdan (@stisdab), Reznyah — 10 hours, 28 minutes before the deadline
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Apex Predator's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#233.9413.941
Overall#303.5003.500
Use of the Limitation#313.3533.353
Enjoyment#403.2943.294
Concept#433.4123.412

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
st1sdan, Reznyah

Software used
Godot, Blender, Audacity, Aseprite

Use of the limitation
You play as fighting jet against "things" that can't even fight back

Cookies eaten
15

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Comments

Submitted(+2)

Fantastic looking game, and it was fun flying the jet around and shooting down enemies. Great job!

Submitted(+2)

Really well made game.   Art is very nice looking.   You absolutely get the feeling of being over powered especially after maxing out the skill tree.    I played this one way longer that I had planned on.   Very nice work here!

Submitted(+2)

Very good game, I really liked the progression and art style. Maybe enemys that fight back would be a nice addition, to make the game a bit more challenging.

Submitted(+2)

This game has some really stylish art, and the music choice is very Top Gun-ish, a perfect fit for the theme. Flying the jet was fun, even if it felt a bit sluggish and tricky to get used to at first, but once it clicked, taking down enemy planes became really rewarding. The UI is solid, and the dialogue did a nice job keeping things interesting. Well done!

Submitted(+2)

This is an awesome addition! I love how the game becomes more manageable after a few runs, especially once you unlock the drones , rockets and extra time. While I found the Railgun's timing a bit tricky, the animation is excellent. The Minigun was a blast to use since you can hit enemies off-screen, and the dialogue is hilarious. I love how the main character basically worships the hourly wage too!

Submitted(+2)

The combat system is solid , and killing those "things" is very satisfying especially when you've maximized most of your upgrades .. The short dialogues between rounds are a fun and really good touch to keep the player engaged. The controls are great, and the art is amazing.

 Overall, you've done a really great job. I liked it!!

Developer

Thanks! Glad you liked it, feel free to rate the game on its page so you don’t miss any updates

Submitted(+2)

really great art but a little hard to control the player early on

Developer

Thanks for the review!

Submitted(+2)

It has a tough start- getting enough kills to get good gear takes a while- but once you get drones or rockets, the game really opened up and I started having a really good time. I loved all the banter with the other characters, and the visuals are excellent.

Developer

Thanks! Make sure to rate the game on its page so you won’t miss any updates

Submitted (1 edit) (+2)

Its a very nice and fun game, but i had a problem with the money, is hard to get. Art style is beautiful

Developer

Thanks for the review! It’s hard to earn money at first, but it gets much easier later in the game :)

Submitted(+2)

This was a load of fun, especially once the upgrades start flowing in. This is definitely one I'll be coming back to

Developer

Thanks! You can rate this game on its page, so you can come back to it once we update it

Submitted(+2)

Holy smokes, this is fun. I wanted to keep playing after finishing the upgrade tree. I especially like the contrast between how it feels during your first, fifth, and like tenth run. There is such a noticeable difference in flight control, power, and resource collection. The added dialogues between characters was a nice way to breakup the gameplay. It didn't get in the way or overstay its welcome.

Inspiring work, and I look forward to any future development!

Developer

Thanks so much for the review! I’m really glad you enjoyed the progression and the character dialogue and if you have a moment, a 5-star rating on the game page would mean a lot and helps a ton.

Submitted (1 edit) (+2)

Enormously developed for a 48-hour game. The building blocks of a 2D combat flight shoot-em-up are all here in droves: I like the inclusion of a narrative cutscene, upgrades tree and gameplay loop to provide a structured experience to the game. Commendations have to go to the flight behaviour, which ekes out a nice balance between feeling realistic and float-y whilst being roughly precise enough to not get in the way of the shooting action. The reddening hue of the sky is a nice digetic way to convey the time limit to the player, although it was a little confusing with the bar at the top until I realised it represented the goal state. As I played more, I realised what you'd done that was really cool: made a progressive, almost incremental-style game where the slow accumulation of resources expands the time per round, upgrades, and inches the player closer to the end. That's a really addictive gameplay model and I could have played this for much longer. Great work! 

Developer(+1)

Thanks for such a detailed review! If the game gains some traction, we plan to expand it into a full version. We’d really appreciate a rating on the game page! (added a link at the top of the page)

Submitted (1 edit) (+2)

Damn I used to believe in myself and now I just believe in you. Great game!

Developer

Thanks!