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Unknown Quadrant's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Satisfying Interactions | #29 | 2.828 | 4.000 |
| Compelling Gameplay | #34 | 2.828 | 4.000 |
| Stylish Visuals | #35 | 2.357 | 3.333 |
| Made Me Think | #39 | 1.650 | 2.333 |
| Overall | #40 | 2.451 | 3.467 |
| Appealing Theme | #41 | 2.593 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
hey i played this and left my feedback on the discord. Cool game!
Hey, I will drop my feedback below:
Hey Coast City Games, thanks for playing and for the valuable feedback. You have provided like proper textbook feedback because everything you have highlighted is either on my list of things to do/fix or have been raised as issues by other playtesters which is really good that there seems to be a consensus on what needs changing!
Made a feedback video for you from my first-impressions playthrough. Hopefully it's helpful!
Hey PolyB, thank you sooooo much for this playtest video, it is such an awesome play through to watch - I am 20 mins in and just really enjoying watching you play it. You've already given some amazing feedback (and found quite a few bugs lol!) so looking forward to watching the next 40 mins! you're right about the mouse colour being inverted, it would defo make more sense the way you are suggesting. you're an absolute legend for doing such a detailed playtest!
Glad that it was helpful. I remembered your game from one of the Indie Game Clinic videos and just looking at its current state it's obviously had some revs improve so far. Keep it up!
Hello! I played just a few deck building strategy games and I do not really know a lot on the genre. So my feedback will be mostly on how I felt and experienced. Hope it helps.
Firstly, having spatial inventory in this game actually made me think about decisions I make about what to take with me and what to leave behind which we try in our game as well but your progress design/ economical balance and implementation actually is quite good. Because I thought about this a lot, I can see how is integrated to all the choices you make through your run and it's well combined with cards and building the actual deck! Congrats! I feel like its really hard to manage this game design right in a lot of games as it affects a lot of things.
I accidentally clicked on skip/continue button without choosing an upgrade, or looking at the cards I guess. And after choosing the card, I didn't understand why should I click continue again.
I really liked the feel you created in cockpit with so little motion and camera shake to give feedback for damage and other relevant effects.
More variety on enemies/their actions would be cool(I played %75 of the run probably, not finished it though, sorry if the game has more variety later?).
Maybe it's planned for the future but I'd probably wanted to see my ship at least on the map, would be cool to see it generally.
Building a card deck to control and manage my spaceship's systems and inventory; to adventure through the space map.
Deck building space simulation game.
Hi, I just realised I rudely forgot to thank you for your really useful feedback! So here it is - thank you! It's super great to hear that you liked the combination of a grid inventory and a deck builder!
No worries, you're welcome! Cheers!