Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Unknown QuadrantView game page

Space Roguelike Deckbuilder
Submitted by Samwal21 — 40 minutes, 22 seconds before the deadline

Play game

Unknown Quadrant's itch.io page

Results

CriteriaRankScore*Raw Score
Satisfying Interactions#292.8284.000
Compelling Gameplay#342.8284.000
Stylish Visuals#352.3573.333
Made Me Think#391.6502.333
Overall#402.4513.467
Appealing Theme#412.5933.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

hey i played this and left my feedback on the discord. Cool game!

Submitted

Hey, I will drop my feedback below:

  • What was the most frustrating moment in what you experienced?
    • Card pickup animations after a win were slow and its initial part had too little contrast with the dark background.  Not being able to keep my shield points after a turn feels odd too.
  • What was your favorite moment?
    • Attacking other ships with lasers it's cool.
  • Was there anything you wanted to do, but the game didn’t let you?
    • I wanted to have more space in my inventory but I didn't know how.
  • If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
    • I would add the option to skip card pickup animation (not the entire pickup phase, solely the animation).
    • Besides I think that having a damage preview as a different color bar on enemy ship hp bar would be cool to have.
    • Some popup damage numbers going during the attacks would be nice too. 
  • What would you say you were doing in the game?
    • I was managing a spaceship and improving it over time.
  • How would you describe the game to friends and family?
    • It's a roguelike deckbuilder where you are a spaceship captain.
Developer(+1)

Hey Coast City Games, thanks for playing and for the valuable feedback. You have provided like proper textbook feedback because everything you have highlighted is either on my list of things to do/fix or have been raised as issues by other playtesters which is really good that there seems to be a consensus on what needs changing!  

Submitted

Made a feedback video for you from my first-impressions playthrough. Hopefully it's helpful!

Developer(+1)

Hey PolyB, thank you sooooo much for this playtest video, it is such an awesome play through to watch - I am 20 mins in and just really enjoying watching you play it. You've already given some amazing feedback (and found quite a few bugs lol!) so looking forward to watching the next 40 mins!  you're right about the mouse colour being inverted, it would defo make more sense the way you are suggesting. you're an absolute legend for doing such a detailed playtest!

Submitted

Glad that it was helpful. I remembered your game from one of the Indie Game Clinic videos and just looking at its current state it's obviously had some revs improve so far. Keep it up!

Submitted

Hello! I played just a few deck building strategy games and I do not really know a lot on the genre. So my feedback will be mostly on how I felt and experienced. Hope it helps. 

Firstly, having spatial inventory in this game actually made me think about decisions I make about what to take with me and what to leave behind which we try in our game as well but your progress design/ economical balance and implementation actually is quite good. Because I thought about this a lot, I can see how is integrated to all the choices you make through your run and it's well combined with cards and building the actual deck!  Congrats! I feel like its really hard to manage this game design right in a lot of games as it affects a lot of things.

  • Frustrating
    I accidentally clicked on skip/continue button without choosing an upgrade, or looking at the cards I guess. And after choosing the card, I didn't understand why should I click continue again.
  • Favorite
    I really liked the feel you created in cockpit with so little motion and camera shake to give feedback for damage and other relevant effects. 
  • Wanted 
    More variety on enemies/their actions  would be cool(I played %75 of the run probably, not finished it though, sorry if the game has more variety later?).
  • Wand (Wish) 
    Maybe it's planned for the future but I'd probably wanted to see my ship at least on the map, would be cool to see it generally. 
  • Doing 
    Building a card deck to control and manage my spaceship's systems and inventory; to adventure through the space map.  
  • Describe
    Deck building space simulation game. 
Developer(+1)

Hi, I just realised I rudely forgot to thank you for your really useful feedback! So here it is - thank you! It's super great to hear that you liked the combination of a grid inventory and a deck builder!

Submitted

No worries, you're welcome! Cheers!