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The House of Janus's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Relevance | #24 | 3.074 | 3.150 |
| Creativity | #33 | 2.293 | 2.350 |
| Fun and Engagement | #33 | 1.952 | 2.000 |
| Overall | #33 | 2.306 | 2.362 |
| Ambience | #35 | 1.903 | 1.950 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Interpretation
'The House of Janus' fits the theme 'Don't Blink' because blinking is the core mechanic of this game, which is to switch between worlds. The player has to blink wisely and decide when and where to blink, because a mistiming will drop the player into threats.
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Comments
Hey, in terms of getting the most out of a game jam, a lot of it is learning how to manage the different disciplines in a short amount of time, working with programmers, writing, and art along with cutting and dealing with production on top of it all. Using generative AI for the art and writing holds your project back and the atmosphere. It’s always better to be a mess or have a lesson out of a game jam than generative AI to showcase your skills.
Crediting ChatGPT and AI pixel art sources is lowkey kinda crazy especially given how large your team was. Intro text is unreadable and really didn't need AI-generated backgrounds. It looks like y'all were trying to add complexity with medpacks and accelerators, but I never understood the need for them and the core mechanic was a bit confusing. Try to simplify your scope so you can showcase something you made without over-relying on AI.
Thanks for the advice. For the answer for 'large team' we are actually 5 first years that wants to gain more experience on team game design. And for the confusions of different tools, we wanted to do something like Escape from Tarkov styled game play that includes a currency system, store system and maybe an upgrades system and the accelerator is actually originally for the store system but unfortunately in the end we don't have enough time to polish the game. As for why we used AI, all 5 of us are just like programmers and none of us are professional artists, only one guy that drew the health bar and the eye UI have learnt drawing before, and he is working hard but the efficiency isn't still enough for us to complete all the UI and backgrounds before the jam ends. So to save time for the programmers and I've checked the rules and it never said that we can't use AI so I said 'Why don't we gave a try and we focus solely on programming, cuz we are still stucking on how to write AI'
yucky ai art, would rather you just grey box twin </3