Fantastic looking game, and it was fun flying the jet around and shooting down enemies. Great job!
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Apex Predator's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #23 | 3.941 | 3.941 |
| Overall | #30 | 3.500 | 3.500 |
| Use of the Limitation | #31 | 3.353 | 3.353 |
| Enjoyment | #40 | 3.294 | 3.294 |
| Concept | #43 | 3.412 | 3.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
st1sdan, Reznyah
Software used
Godot, Blender, Audacity, Aseprite
Use of the limitation
You play as fighting jet against "things" that can't even fight back
Cookies eaten
15
Comments
Really well made game. Art is very nice looking. You absolutely get the feeling of being over powered especially after maxing out the skill tree. I played this one way longer that I had planned on. Very nice work here!
This game has some really stylish art, and the music choice is very Top Gun-ish, a perfect fit for the theme. Flying the jet was fun, even if it felt a bit sluggish and tricky to get used to at first, but once it clicked, taking down enemy planes became really rewarding. The UI is solid, and the dialogue did a nice job keeping things interesting. Well done!
This is an awesome addition! I love how the game becomes more manageable after a few runs, especially once you unlock the drones , rockets and extra time. While I found the Railgun's timing a bit tricky, the animation is excellent. The Minigun was a blast to use since you can hit enemies off-screen, and the dialogue is hilarious. I love how the main character basically worships the hourly wage too!
The combat system is solid , and killing those "things" is very satisfying especially when you've maximized most of your upgrades .. The short dialogues between rounds are a fun and really good touch to keep the player engaged. The controls are great, and the art is amazing.
Overall, you've done a really great job. I liked it!!

really great art but a little hard to control the player early on
It has a tough start- getting enough kills to get good gear takes a while- but once you get drones or rockets, the game really opened up and I started having a really good time. I loved all the banter with the other characters, and the visuals are excellent.
Its a very nice and fun game, but i had a problem with the money, is hard to get. Art style is beautiful
This was a load of fun, especially once the upgrades start flowing in. This is definitely one I'll be coming back to
Holy smokes, this is fun. I wanted to keep playing after finishing the upgrade tree. I especially like the contrast between how it feels during your first, fifth, and like tenth run. There is such a noticeable difference in flight control, power, and resource collection. The added dialogues between characters was a nice way to breakup the gameplay. It didn't get in the way or overstay its welcome.
Inspiring work, and I look forward to any future development!
Enormously developed for a 48-hour game. The building blocks of a 2D combat flight shoot-em-up are all here in droves: I like the inclusion of a narrative cutscene, upgrades tree and gameplay loop to provide a structured experience to the game. Commendations have to go to the flight behaviour, which ekes out a nice balance between feeling realistic and float-y whilst being roughly precise enough to not get in the way of the shooting action. The reddening hue of the sky is a nice digetic way to convey the time limit to the player, although it was a little confusing with the bar at the top until I realised it represented the goal state. As I played more, I realised what you'd done that was really cool: made a progressive, almost incremental-style game where the slow accumulation of resources expands the time per round, upgrades, and inches the player closer to the end. That's a really addictive gameplay model and I could have played this for much longer. Great work!
Damn I used to believe in myself and now I just believe in you. Great game!








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