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A jam submission

AstroVibeView game page

Do you have any idea how much a spaceship vibrates?
Submitted by MaskedMammal — 30 minutes, 40 seconds before the deadline
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AstroVibe's itch.io page

Results

CriteriaRankScore*Raw Score
Horniness#132.5022.889
Gameplay#132.4062.778
Uniqueness#142.5983.000
Theme#152.0212.333
Presentation#152.3092.667
Overall#152.3672.733

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Use of the theme
Point and Click: The ships main weapons are operated by pointing and clicking on the things you want destroyed, and the interactions with the pilot are all point-and-click-based (the original intention was to make this aspect more complex with each piece of clothing being a kind of mini-puzzle, but it was basically unplayable when enemies were around, lol).

Coworkers: Your her copilot!

AI generated content (If you used an AI)
The illustrations on the right-hand half of the screen were created with an AI-assisted drawing process. Everything on the left-hand side of the screen is 100% human hands only.

Assets used (If you used external or existing assets)
A few noise textures used here and there were recycled from previous projects.

Additional notes
I forgot to leave time to make sound effects, sorry!

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Comments

Submitted

I liked it until I started getting swarmed by balls with saws on them  (╥﹏╥)

Submitted(+1)

Good idea! I like asteroids, but thruster kick is too hard for my spaceship=)

Submitted (1 edit)

The gameplay is kind of interesting, main issue being the difficulty, I think that maybe the game would gain a lot by zooming the camera out so the player can anticipate things a bit more

The way gameplay is linked to the lewd is kind of nice too, only huge black dot for me is that I’m really not into AI art

Developer(+1)

I agree, the combat is definitely more brutal than I intended, haha. I didn't start working on the enemies until the last day which didn't leave room for much balance, haha. In a panic at the last minute I started secretly increasing the player's max health every time they play, but I think everything around the enemies probably needs a bit more attention to actually feel good.

And I don't blame you for your feelings about AI art. I'm also not super into it to be honest XD

I've been experimenting with it recently, and there are definitely ways in which it saves me time but this often comes at the cost of taking away the fun parts of creating the art assets and leaving me with just the tedious cleanup work. Over time I've found myself reaching for it less and less as a result.

Submitted

I like this genre, but the adult content felt weirdly disconnected from the actual game loop and and it isn't really on theme.

Submitted

Given the them of point-and-click, I wasn't expecting needing so much keyboard control. The enemy AI is super aggressive. I have to assume when she demands you to touch her it's the end of the game. Tho, the lack of self-preservation while the ship is getting blasted feels jarring.