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ONE STRIKE BLADE DUEL's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #67 | 3.064 | 3.250 |
| Use of the Limitation | #88 | 2.239 | 2.375 |
| Overall | #93 | 2.563 | 2.719 |
| Presentation | #97 | 2.593 | 2.750 |
| Enjoyment | #99 | 2.357 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot, Aseprite, Audacity, Blender
Use of the limitation
you only need one strike to kill anyone
Cookies eaten
1
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Comments
Cool idea for duelling auto battler. Cool presentation too. I got in a bad cycle where I kept getting like 19 gold and then dying to two dudes though and it went on for a while, so that might need some balancing. Nice work!!
Great camera work and quite an interesting concept!
Nice game, once i got to three enemies, i couldnt win no more
Whenever I lost, I found myself going back for a do-over. However, facing multiple enemies felt unfair because hitting every enemy was only a chance. Maybe making "multi-hit" a skill you only had to unlock once would make it feel less unfair.
I like this interpretation of the limitation. Sometimes it feels like you're vastly under-powered when you're up against 3 enemies. But then you smack 'em all and feel SUPER powerful. My one nitpick is that when I faced two enemies and killed one, I still ended in a draw because I didn't defeat the other enemy. Seems a bit punishing since you can lose all your coins quite fast to start with. Would have liked to get coins based on kills rather than round wins. I also liked the available upgrades and actually felt like they made an impact!
that's a good suggestion - draws are pretty rare early on so i guess i never really thought of that
The satisfaction of getting stronger and watching them all fall before you is a thing of beauty, until they throw another enemy at you and your cheeks get clapped again! 😅😅
As I understand it, there is no control, the character fights on his own. It is not clear what ridiculous overpowered is expressed in, because the enemy often defeats the player.