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The Second's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativty | #2 | 4.000 | 4.000 |
| Theme Implementation | #2 | 4.111 | 4.111 |
| Art | #3 | 3.778 | 3.778 |
| Timing | #3 | 2.889 | 2.889 |
| Audio & Ambience | #3 | 3.556 | 3.556 |
| Overall | #4 | 3.508 | 3.508 |
| Psychological Impact | #4 | 3.222 | 3.222 |
| Sequencing | #5 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you implement the theme?
Yes, the theme is “You are not alone.” The game revolves around an imaginary friend who helps us.
Did you implement the special object?
Yes, the special object is the door. The door is an important part of the game.
Did you implement the mechanic?
Yes, the game mechanics are safe zones. Safe zones are accessed through gray doors.
Did you use AI.
No, I did not use AI.
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Comments
Good game 👍
Wow! A complete walkthrough of the game
It's great to see this!
I hope you enjoyed the game!
Very cool story idea and its definitely unnerving the first few times he appears.
Thank you! I'm glad you liked the concept of the story
Super cool medium with the pseudo 3d!
Thanks!
Pretty creepy! The atmosphere is tense and the first couple times the dude appears is really jarring! Unfortunately, I was a little confused on how to progress, since everywhere I turned they seemed to spawn :c I would love to know how you made the pseudo-3D style, though - very impressive!
Thank you!
It may look complex, but this is actually classic tilemap-based raycasting, just implemented within 2D Godot. It’s not that hard to create if you roughly understand how it works
The game is indeed quite challenging (maybe I pushed it a bit too far), so I’m thinking about recording a full playthrough for players who might get stuck at certain points, to make the experience a bit more accessible
Thanks again for the feedback!