outstanding use of looping animations for the background elements. the theme and audio tied together well. was the main mechanic tough to work out? we wish it could be a little faster but maybe there were difficulties in developing it?
Play game
The Bloody Chicken Escape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Judge's Choice | #1 | n/a | n/a |
| Innovation | #6 | 3.438 | 3.438 |
| Theme | #6 | 3.750 | 3.750 |
| Visuals | #7 | 4.062 | 4.062 |
| Overall | #9 | 3.612 | 3.612 |
| Audio | #9 | 3.438 | 3.438 |
| Gameplay | #11 | 3.375 | 3.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your entry use the theme "Chicken"?
Chickens escape from monstrous human infrastructures.
Did you use any third party assets like art or music? If so, which ones?
J'ai créé toutes les ressources du jeu, à l'exception de la majorité des sons qui proviennent de Pixabay et sont libre de droits.
Does your entry contain A.I art or audio?
No
Comments
Thank you very much for your comment :)
It took me at least two days to finish the backgrounds, but I'm quite proud of the result. I even managed to create simple animations with the “Tiled Background” object.
The main mechanics weren't that complicated to set up. You just need to give the chickens a little push upwards and to one side when an area of the screen is touched (with a certain speed threshold that mustn't be exceeded so that the chickens don't go too fast). For the rest, if all objects have physical behavior, then all objects interact with each other naturally (and chaotically too ^^).
However, this was the first time I had used physics to this extent in a game, so I would be lying if I said I didn't struggle with how certain objects worked.
I also made a beginner's mistake by not taking delta time into account when managing the chickens and propellers, which means that depending on the FPS and/or refresh rate of your screen, the physics may behave differently. This may explain why you found it a little slow. Because, sure, these chickens aren't speed demons, but they don't seem that slow to me either... (at least I don't think so).
Didn’t realize I forgot to leave a comment here!
I had some difficulty with the controls at first, but after a while I got the hang of it!
The art is really polished and the atmosphere of the game is spot on (I particularly liked the radios).
Great job in getting it all done in a week!
Thank you very much!
Yes, I hesitated to include a short tutorial section to explain the controls, but then I thought it would overload the beginning of the game.
I'm glad you enjoyed the radios. It took me quite a while to design them (not to mention the voice recording phase, live on my stream, which was quite comical ^^)
Thanks again for coming back to comment :)
I give it another go with level selection, definitely will come back to play it again some times when I want to get frustrated! :-D
I found a writing in Italian too! That was a nice surprise, are you Italian too?
I tried to make some unplanned (I think) solutions to avoid obstacles, moving objects around, but I keep dying anyway while attempting different strategies. It's a game that has lots of potential, definitely polish it and sell it.
Very inspiring!
Thank you for trying again!
If the game's physics are broken on your end, it might indeed be complicated. Or is it just that the game is difficult? I don't know.
And no, I'm not Italian, I'm French. But here in France, we often use the slogan ‘siamo tutti antifascisti’ during demonstrations against the far right. Since the game is about chickens revolting against the humans who enslave them, I had fun taking different phrases about revolts and struggles and reworking them into chicken vs. human versions. In this case, that resulted in ‘Tutti i polli sono antifascisti’.
Thank you also for pointing out the potential you see in it. I admit that at the beginning of the jam, I didn't think I would take this game any further. But with a few days' hindsight, I think that by tweaking the game a little, fixing the bugs, adding a few levels, and making it a little less difficult in places, the game could definitely be put on Steam. And since I created the game live on Twitch, why not continue the experiment by making it better :)
Great game, sometimes I was not sure if there was suddenly a strong wind current or was an issue with physics as others said.
I'm bad at these type of games, so I couldn't finish it. I stopped where both chickens as to press at the same time the platform to open the gate. I will try to come back to it before the end of the jam, but I'm quite sure my evaluation would not change, since it's already good. I'll see how the game progress if the audio can increase the rating ;-)
Well done and definitely a product that has potential as paid game.
Thank you very much for your comment. In principle, there are no draughts before level 8. If you get stuck on this level, you can use the level selector to try the others (as there are still lots of game mechanics to discover).
As for the physics, I definitely had a delta-time issue that I will fix after the jam, which would explain why not everyone has the same experience with the game's physics. Someone solved this by setting their screen to 60hz instead of 144hz.
Thank you very much ♥
I have just updated the game page to warn players about this physics issue. There are a few other bugs (particularly concerning score saving, or even the end cutscene when replaying a second game, etc.), but nothing dramatic. I have just fixed all of this in a new version that I can't wait to put online after the jam.
realy nice game i wish i could code like that one day
realy like it
AHAB for sure. great graphics and story. i also really like the simple physics/movement mechanic! it kind of reminds me of limbo, in a good way.
i've had a few instances where i got "stuck" controlling multiple chickens at once but couldn't get the physics to cooperate. and some of the "walkbacks" from save points feel punishing. gonna come back later and try to beat it because i really want to know what happens!!
Thank you very much for your feedback! Many people have told me that the game reminds them of Limbo. I haven't played the game, so I don't know, but I imagine it's also the limited colour palette that makes it so.
Controlling several chickens at once is normal, that's the principle. You have to move them all at the same time. And there will be losses...
I'm also sorry if the physics are a bit off. This is the first time I've used physics for a game (at least to this extent), and I challenged myself a bit in doing so. However, some of the chaos caused by the physics is also intentional on my part. But I hope that won't stop you from playing and enjoying it (because the ending worth reaching!)
Cool gameplay
If you can please rate my game and post a comment








Leave a comment
Log in with itch.io to leave a comment.