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Postcards from Saxony's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #2 | 2.600 | 2.600 |
| Theme Incorporation | #2 | 3.800 | 3.800 |
| Presentation / Art | #3 | 3.200 | 3.200 |
| Audio | #4 | 2.000 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Limitations Incorporated
3 and 8: Historical Event and Figure: The game explores the real story of a German knight in 1455.
7: Iconic landmark: The town of Freiberg is in the UNESCO heritage side of Erzegebirge
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Comments
add sound
add gameplay
add animation
add campain
add other things
add characters
add better text
add more visibility
add shadows
add better graphism
add an alpha
add a pre-release
add your coins
add a game
:)
Improve it
It's good prototype, but it must be very improved.
Nice visuals. When I see games with this art style, I automatically expect certain village-themed background music. But it was quiet. Does the game has sound or maybe my computer just not play it?
Interesting way to tell a historical event through postcards and dialogue of the persons involved.
I would suggest giving a one-liner description/title of each postcard when you buy it. The first thing I've got a postcard in real life is to flip it over to look at the back for its title/description, which would pique my curiosity to find out more about it. That one-liner could served as a title to the full text segment related to the postcard you are going to tell in your game. It's like...when you read a story or a chapter, it feels a difference with or without a title.
I love the cross over of different art styles and the great vibe this game has!