Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Thermostat QuestView game page

Submitted by SoggyCereals — 6 minutes, 34 seconds before the deadline
Add to collection

Play game

Thermostat Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#24.0004.000
Enjoyment#103.5003.500
Overall#253.1673.167
Presentation#253.4173.417
Use of prerequisite#422.5002.500
Use of theme#463.0833.083
Controls#552.5002.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

MiniScript

No

Wasn't made with MiniScript

Bezi

No

Wasn't made with the help of Bezi

GameMaker

Yes

Was made with GameMaker

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I do not know how you managed to put a spin on platforming but by golly you did it.
Plus your art has this aesthetic about it, i liked it.

Developer(+1)

tysm im glad you enjoyed!!

Submitted

What a nice game ❤️!
Can you rate my game ?

Developer

you are spamming the same comment under people's games and not even rating or playing theirs.

Submitted(+1)

Really enjoyed this game a lot. Interesting take on platforming games using the mouse. The art and music were really nice.

Submitted(+1)

Pretty cool platform puzzler, nice entry!! The start menu is absolutely gorgeous; animated title, optical illusion checkboard boxes, the hand-drawn character, snowflake particles, mouse joke. All that polish comes together very nicely, and makes for a lovely introduction to the game. The intro cutscene added to this vibe as well, it was funny and didn't overstay its welcome. The ragdoll-y physics movement was pretty fun and chaotic, even if it did cross into jank territory a few times. On more than one occasion I was able to skip giant parts of the level by just flicking across the whole screen lol. The player turning into a sonic the hedgehog esque ball and bouncy around was always enjoyable to see. I think larger level rooms may have fit the movement better as the chaotic controls didn't lend themselves to the typical precision platforming and jumping inbetween spikes kind of stuff super well. That being said, I enjoyed my time with your entry. There is some nice polish, funny moments, and good overall presentation. Nice work, and keep it up!!

Developer(+1)

thank you so much for the comment!

Submitted(+1)

The game is quite interesting, I couldn't finish it because... skill issue. I feel it lacked horizontal speed when releasing the character, but overall the movement is surprisingly good, congratulations. Your game is great, it just needs some life improvements lol.

Developer

tysm!!

Submitted(+1)

interesting mechanics, I'm not sure if I've seen this anywhere else, the visuals are also cool, but it can be difficult to catch the character at the right time

Developer

thank you for the feedback! the controls are bit clunky because, having only 48 hours, i didnt have time to get anyone to playtest it... i tested it myself again and again so i kinda got used to controls and it may have slipped by me that they needed some refinement,,,

(+1)

Nice! I would make it so the player can be grabbed anywhere within a certainn radius so its easier to grab him. also the bouncing can be a bit dramatic at times, so I would make it bounce less and make more compact levels.

Developer(+1)

thanks for the feedback!! noted

Submitted(+1)

I was incredibly impressed!  I got way more playtime out of this than I was expecting.  I really liked the character, and the cut scene in the beginning of the game was very impressive considering we only had 48 hours to make our games.  This game has great bones and I thoroughly enjoyed it!

Developer

thank you so much and im glad you enjoyed it :>