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A jam submission

Synth WarView game page

Robo-Dance Fighting!
Submitted by Chance Dixon — 8 hours, 6 minutes before the deadline
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Synth War's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#14.4444.444
Music / Sound Design#63.5563.556
Overall#83.1393.139
Fun#92.2222.222
Concept#102.3332.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I guess you didn’t have time to playtest this because the difficulty is practically unplayable.

One thing I’d recommend is replacing the “Arrow keys/WASD to select a note, Space to hit the note” with “Arrow keys/WASD to hit the note” which is a much more intuitive control scheme.

I’m looking forward to see how this game develops!

I’m also hosting a monthly jam for continuing work on jam games (among other projects), if you’re interested: Continue Your Game

Submitted(+1)

Omg its so tough! haha. as much as I love rhythm games I am absolutely terrible at them so some difficulty changes would be nice :p I like that art tho and the concept is fun, but they are kinda fighting with fireballs as well as dance... i bet its a friendship fireball and completely on theme :p

Submitted(+2)

Not sure if it's the best fit for the Jam's theme. Using music to facilitate combat rather than to avoid combat. 

It' is a pretty fun concept regardless. I probably would have liked the DDR styled UI to be a bit bigger, perhaps moving a bit slower. Making it more prominent would probably help with the difficulty. 

Submitted(+1)

Graphics and animations are so good! I am very jealous of your retro artwork. The game is very difficult though, I felt very overwhelmed early on haha. Possibly a more gradual difficulty increase?

Developer

Oh, to be crystal clear (I'm actually just about to include links to the assets instead of just the names, which I forgot to do). I did not create the artwork, I purchased the assets from ansimuz. You are spot on with difficulty, I'll definitely tone that back in other levels if I choose to make more.

Submitted(+1)

Ah okay! Thank you for the transparency. Another thing I thought of that may help. Maybe add a visual que, or sound effect when you successfully press an arrow at the correct or incorrect time? It was difficult to know when I was doing well or bad sometimes. Still a good game, especially for the 2 week time frame :)

Submitted(+2)

you have way too much faith in the average person's ability to play rhythm games. As soon as more than 3 notes arrive, I lose everything, lol... Nice idea and nice graphics, tho !

Developer

I definitely went a little crazy with the difficulty! XD