Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Useless Weapons (the messy proof of concept edition)View game page

No, they don't work on the enemies... But they might have other uses
Submitted by HomeInSpring — 9 hours, 32 minutes before the deadline
Add to collection

Play game

Useless Weapons (the messy proof of concept edition)'s itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#33.6083.857
Fun#52.8063.000
Concept#63.6083.857
Overall#63.2743.500
Music / Sound Design#83.0743.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

I don't understand how to proceed after getting the axe.

Submitted

great concept and good execution!i really like good and interesting movement in games so this really hit the spot for me, I found it kinda tough at first, partly because I somehow completely missed the axe and the sword so I couldn't get really far :p (dw I found them). i think the pogoing needs a slight touch up so if you're aiming down it stays down (but I might've just been doing it wrong :p) and a lil bit of coyote time would be nice too but those are nitpicks.

i really couldn't figure out how to get to the lever for that second door, I know where it is but the jump just seems impossible which was kinda disappointing :(.

Also, don't be sorry for "bad quality" the quality was great! (better than some fully released games...) and its a game jam so be proud you could release a playable game, keep at it :)

Submitted

Took me too long to figure out where to find the sword. I also got stuck figuring out how to climb the area after the first door. 

Pretty fun over all. I'd love to see this worked on. 

Submitted

Got stuck on the second door, but I must say, this is my personal favorite so far! Not sure why but the reflection sound effects scratch a really good itch for me. Also, the level design and the skill needed to get through it are so impressive. I do wish there was a more gradual difficulty increase. I couldn't get past the 2nd door haha, I couldn't find the switch!

Developer

I'm so sorry, I threw this level together at the last minute and barely even thought about it T^T

The lever is upper right to the sword pedestal, if you wanna know