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In your head's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #20 | 2.711 | 2.875 |
| Polish | #24 | 2.357 | 2.500 |
| Theme Implementation | #30 | 2.121 | 2.250 |
| Special Object Implementation | #32 | 2.357 | 2.500 |
| Visuals | #34 | 2.357 | 2.500 |
| Overall | #35 | 2.278 | 2.417 |
| Gameplay | #42 | 1.768 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme?
Illusions accost the player in more ways than one, be wary of what enemies may not be real.
How did you add the Special Object?
The police officer keeps his weapons on his belt at all times.
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Comments
i can just keep on camping in the spawn room without taking any damage and farm it all.
I wanted to health and ammo indicators to be subtle and not exactly game-like, I didn't want just a number on screen. The plan was to have the screen slightly pulsate red depending on your remaining health, and maybe have some kind of visual indicator based on your ammunition, like a half-loaded clip, but I ran out of time for that. I ran out of time for a lot of stuff, you can tell how I half-assed the ending screen lol. It was my literal first jam ever, so the fact that it functions as a video game is good enough for me.