this is a pretty decent game. There’s not much to it though. I actually made a game where you sell hot coco for comfy jam autumn. It’s called hot coco loco (the previous game jam). It was a nice chill game with no real purpose good job on the collecting sound effect I think it sounds cool. Also is your screen transition taking a screenshot of last scene, placing it as a texture rect in a canvas layer via an autoload then using a dissolve shader to make the transitions?
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hot cocoa's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Limitation | #12 | 3.571 | 3.571 |
| Theme | #28 | 3.786 | 3.786 |
| Overall | #37 | 2.957 | 2.957 |
| Visuals | #45 | 2.929 | 2.929 |
| Audio | #51 | 2.286 | 2.286 |
| Gameplay | #62 | 2.214 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
thank you for playing! yeah i didn't have enough time to add as much content as i would've liked, i tried to spend a lot of time on the transition. oh wow what a coincedence haha!
nice question! not quite, i use a sceneManager scene via autoload to manage and play the transitions when going to the subwayEntrance and entering the next scene. i use an animationPlayer to create transitions that have me adjusting the parameters of the shader i followed a tutorial on. the tutorial for the shader can be found here:
Hey! I had to go get some hot cocoa myself after playing this haha. For the trash part, it is not possible to predict where the trash will appear, would be nice if there was something for that. Great job overall!
thank you for playing! hope the hot cocoa warmed you up this cold season haha
that makes sense, i didn't think about detection of trash before it appears - currently the trash can't spawn within an invisible perimeter around and on top of the player so you don't immediately run into something (a little bugged as of rn), but thank you for the note!!
It's very nice and the transition is really cool, it would be good to have some more mechanics that make harvesting more difficult
You definitely nailed the transition, it was great! Personally, I would have liked a bit more of an incentive to get more cocoa, as someone else mentioned already, I think giving the player a speed buff or some other kind of reward would have been a good idea and made the game more engaging for longer. But overall, for 2 weeks of work, this was a solid game, good job!
What a cool transition and great pixel art! A simple and enjoyable experience!
The transition is so cute and the gameplay loop was satisfying, I would have loved if the hot cocoa gave you some sort of buff like increased movement speed, and more stages if you get more hot cocoa :)
A simple yet cute project! Really loved the transition animations. A little background music would have been lovely, but the core gameplay loop is there! So cool!
The trash wouldn't spawn after I came back from the market. I loved the art and the transition though. Overall, nice game!




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