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North Pole Inc.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #40 | 2.932 | 3.167 |
| Presentation | #57 | 2.623 | 2.833 |
| Use of theme | #57 | 2.777 | 3.000 |
| Overall | #61 | 2.417 | 2.611 |
| Use of prerequisite | #63 | 2.006 | 2.167 |
| Controls | #68 | 2.315 | 2.500 |
| Enjoyment | #75 | 1.852 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
No
Wasn't made with MiniScript
Bezi
No
Wasn't made with the help of Bezi
GameMaker
Yes
Was made with GameMaker
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Comments
Nice visual, liked the sfx. The mechanics of controlling just one mouse are quite interesting, and in general, you can click on different objects, and they have their own sound. But I would like to learn more easily, I probably don't really think about this kind of game.
Good luck with your future projects!
P.S. If it's not difficult, could you rate my game as well?
A fun small game! I really like the guy's sprite! I play a lot of memory games so I definitely liked this one too!
Pretty good. I really like the idea. It's a memory game and my memory is not very good haha
Lol thanks for playing anways, and I appreciate the comment!
It seems like a cool game, even though I didn't quite understand how to play it... The graphics are cute, and the premise is interesting, good job overall :3
Thank you :) Its definitely confusing, I didn't even have gameplay until the last few hours (worked on art and sfx for too long). It's my fault for not making it clearer, but if you click the list on the right it tells you which present each child wants and if they were nice or naughty. Then you are supposed to accept or reject the gifts based on the toy that pops up. This is done by clicking the blank paper, making your choice, and then submitting your answer by clicking on the far left paper. It is super confusing lol, maybe I will add a short description to the jam page. Thanks again for playing my game and the kind words!
I liked the idea, especially the approving or rejecting of toys based on the nice/naughty list. I didn't feel overworked, would of been interesting to play with that idea like maybe orders coming in faster and having to quickly approve/reject them.
Art was interesting!
Thanks for playing and the thoughtful comment! I agree that the game is missing the overworked feeling, some element of racing against the clock would have helped a lot. Maybe some kind of system where you need to complete 5 orders in Day 1, 10 orders in Day 2, etc.