Interesting game premise. It ties into the overworked prerequisite quite well.
The artwork looked and felt AI generated. It came across as being a bit generic and derivative. The sound design felt a bit generic as well.
Good work on the game design.
| Criteria | Rank | Score* | Raw Score |
| Use of prerequisite | #11 | 3.417 | 3.417 |
| Controls | #12 | 3.417 | 3.417 |
| Use of theme | #30 | 3.417 | 3.417 |
| Overall | #32 | 3.014 | 3.014 |
| Enjoyment | #36 | 2.667 | 2.667 |
| Concept | #54 | 2.583 | 2.583 |
| Presentation | #59 | 2.583 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
Wasn't made with MiniScript
Bezi
Wasn't made with the help of Bezi
GameMaker
Wasn't made with GameMaker
Interesting game premise. It ties into the overworked prerequisite quite well.
The artwork looked and felt AI generated. It came across as being a bit generic and derivative. The sound design felt a bit generic as well.
Good work on the game design.
got quite difficult after some time, it required some effort haha
~ Congrats on your entry!
Pretty fun game loop, nice entry! The difficulty progression is spot on, I really liked the pace at which you introduced new gear/drinks/food, it made for a challenging but still fun difficulty. The time delay for making hot chocolates was great and added a nice layer of depth to the management of everything. The art style is clean enough, but has strong AI vibes imo that bring down the overall charm and personality of the aesthetic. Some more variety in sfx (especially the wahoo!s from satisfied customers) or some ambient background noise would be nice too. Adding a small amount of time to partially completed orders was also a good design choice. Keep up the good work!
Wahoo! Yay! Wahoo! Yay!
In all seriousness I liked this game, the art design was incredibly clean, and I enjoyed the concept. Good job!
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