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Hue Directive's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #6 | 2.556 | 2.556 |
| Originality | #6 | 2.889 | 2.889 |
| Use of Theme | #7 | 2.667 | 2.667 |
| Overall | #7 | 2.556 | 2.556 |
| Presentation | #10 | 2.111 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use MCP for Unity?
Generated initial gameplay scripts, the script is Rapid and easy to make. I generated the core gameplay scripts for Hue Directive, including the automatic movement system, shooting mechanics, and color-switching logic.
Did you use any AI generated art assets in this game?
I created all art assets myself or have rights to use art made by someone else
How did you utilize the theme?
The player, enemies, and all projectiles remain confined to a single play area.
Core mechanics — shooting, color-switching, and turning — are all active within that one space, forcing players to constantly monitor and react to the entire battlefield.
Even UI elements like bullet color indicators and score are integrated into the same screen, making the game self-contained and instantly readable.
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Comments
Good attempt! It needs a little polishing, but I had fun nonetheless! Just one suggestion:Using the space key for switching the bullet, that would feel lil more ergonomic.
Nice game. great gameplay
The game is fun and the idea is awesome, but what you do in the 10 seconds at start you will do the 10 minutes at final
I agree with the other comments. The difficulty could be increased, which would make the game more exciting. Also, it felt like enemies couldn’t be killed once they entered the play area — that’s how I died ='|
Interesting.
I think it would benefit from a more marked increase in difficulty from one level to the next (more enemies, or needing more than one shot) and for the upgrades to be permanent.
Need more difficult for this game