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Pocket Sokoban's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #8 | 2.200 | 2.200 |
| Gameplay | #9 | 2.100 | 2.100 |
| Originality | #9 | 2.300 | 2.300 |
| Overall | #9 | 2.175 | 2.175 |
| Use of Theme | #11 | 2.100 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use MCP for Unity?
My IDE Kiro with the Cloude Haiku agent used it for make settings scripts, settings manage, generating scripts, reloading a scene, changing a scene, reading logs and placing some stuff to a scene (it make it very bad).
Did you use any AI generated art assets in this game?
No AI was used to generate art
I created all art assets myself or have rights to use art made by someone else
How did you utilize the theme?
This game has a phone through which you can see and play a virtual game.
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Comments
I like how fluid this is! Even though it was just a glimpse, it’s very intriguing. I want to see it evolve. All the best, mate!
Great conecpt. took a lot of time to figure out what to play
It's entertaining, but very short; if it were longer it would be amazing. I hope to see you expand on this idea, good luck :)
The sequel to the previous jam? Haha. How cool!
Although it took me a while to figure out how to play (I didn't see the virtual character at first, and I was trying to “push” things myself).
Yeah, I know that it would be hard to figure out how to play.
I didn't have so much time to change the textures of the virtual sokoban. I also thought about add some real-world interactions, but the time said "no".
Anyway, thanks for playing :)