Tank you for having a gameplay video because I was completely stuck in the tutorial ๐ . The swinging mechanic wasn't very intuitive to me. It's always super fun to have mechanics centered around going very fast and using momentum and that's great for a speedrun focused jam. I managed to get first on the leaderboard :)
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0RB1T's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #4 | 3.500 | 3.500 |
| Sound | #5 | 3.000 | 3.000 |
| Overall | #7 | 2.969 | 2.969 |
| Gameplay | #8 | 2.625 | 2.625 |
| Theme | #12 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is a really fun platformer, I enjoyed the way that you used the theme with the slingshots and the connection points. This is a great idea that was executed well. The only issue I had was that the camera was a little too shaky, and could have maybe used a little more stabilisation. But other than that I really enjoyed this gameplay-wise :)
The game is pretty nice: the movement is very in-depth but clunky.
The art is also very nice!
That said, the camera is so jarring that I hat to stop playing after 10 minutes because I felt like I was going to throw up, sorry
I really enjoyed the game and I really like the concept/art/theme! I found it difficult to chain moves together in a way that would build up speed, even when repeating areas. I think the Orbital Nodes are a great idea, but I ran into issues where most of the time exiting one completely killed my momentum, and I could only sometimes use a double jump afterwards, which seemed to be necessary for progression.
Doors are just visuals so you cant open them. You just have to move to rightside of the map until you cant. Then if you follow the way, you see a button and after you press it game finishes and leaderboard appears. I wanted to include multiple ways to finish the game for making it more speedrunnable. But I guess it made people confused. I will include a gameplay video soon for this kind of problems. Thanks for your comment.


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