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Goons's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #25 | 3.250 | 3.250 |
| Presentation | #34 | 3.250 | 3.250 |
| Enjoyment | #44 | 2.500 | 2.500 |
| Use of prerequisite | #45 | 2.375 | 2.375 |
| Overall | #51 | 2.646 | 2.646 |
| Controls | #62 | 2.375 | 2.375 |
| Use of theme | #78 | 2.125 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
MiniScript
No
Wasn't made with MiniScript
Bezi
No
Wasn't made with the help of Bezi
GameMaker
Yes
Was made with GameMaker
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Comments
Really liked the idea. I love strategy games, and I haven't seen anything like this on this jam. Goons are cute and sound design for them is funny
For downsides controls is kinda janky and it would be nice to have some music playing in background.
But for 2 days jam it's a great result. GOON!
GOOOOOOOOOOOOOOON 🫒🦠🦖
Really like pixel art and arthouse character's design
I was gooning it so hard but I only made it so far :( The premise seems great and I love these guys so much, but the high movement threshold of the camera kind of made it hard to order around multiple goons at once that crafting more than like three goons didn’t seem worth it. Still, with a bit more work I could see a game like this being a time killer for a certain niche of the market. Goon.
thanks for the feedback! the camera and goon movement are definitely a bit janky and need a bit of work
here's some goon for you: 🟢💚🟩
Well done! Very cool idea. The starting cutscene is very cool and the goons are very cute!! I like the little sounds they make!!
thank you!
here's some goon 🟢
super cool entry, loved the pikmin vibes and the lore was very funny, great entry! intro cut scene was a nice touch. 5/5 on presentation imo, there is a coherent artstyle throughout and everything feels like its part of the same world. I really liked the big slime and goon trapped in a lab experiment animations. The core mechanic is fun and exploring the world to craft stuff and feed their overlord was a compelling concept. I found actually manipulating the goons to be a bit janky (totally understandable for a 2 day jam) and think that is a potential area for improvement. For example, if I click an item and a goon picks it up, and then I click a work station or big slime, that goon will not automatically respond to the click. I have to click the goon again first in order to do so. It seems like a small thing, but when the whole game revolves around manipulating the lil goons, these minor pain points start to add up and effect player immersion. I think some camera smoothing would help with this too. Another area for improvement is with the sound design. The sfx used are good, but the lack of variety wears thin after a while. I noticed some variations in goon sounds (pause) but more "goons", varied footsteps, and an increase in background ambient sounds I think would make for a much more pleasing overall auditory experience. I only make those critiques because I think the game is a very fun concept and has lots of potential. Overall, I enjoyed my play through and your uniquely humorous take on the theme. The core gameplay is very neat and the presentation was awesome. Keep up the good work!!
wow, thanks for the greatly written review! it really means a lot 🤧
Good game, its a pretty cute idea, for whatever reason I couldnt get the lamp to craft
This game was really really interesting. I wouldn't say it fits the theme perfectly but it was fun. The opening was very well done and I am surprised this game was made in 2 days, because there were lots of small details that I would assume took a majority of the time to create. These details created a somehow believable environment that had an interesting personality. I'm not sure if there is an end because I played for 40~ mins and I just kept growing my army and upgrading my blue guy so I stopped my self. Good Game