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Radial's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Developer's Choice | #1 | n/a | n/a |
| Aesthetics | #1 | 4.182 | 4.182 |
| Sound | #1 | 3.636 | 3.636 |
| Theme | #1 | 4.182 | 4.182 |
| Gameplay | #1 | 4.182 | 4.182 |
| Overall | #1 | 4.045 | 4.045 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was a really fun game, I especially enjoyed the interactions between the black holes and the purple orbits!
Amazing Game! Nice Work.
Very cozy and atmospheric!
Gameplay is also good!
Well done!
I really really like this game! It's a simple concept but executed phenomenally well, and I really like the way the levels escalate with different types of rings and obstacles! Great job!
The presentation ir really really good and I loved the 8 direction decision and the level design in general. Congratulations for the work done
I would prefer the aim controls with the mouse instead of WASD. Was it intended to use WASD to make it harder?
Thank you for the feedback! It wasn't necessary to make it harder but instead to limit the character's movements and give it more potential in the level design. Having only 8 directions forces the player to think of a path toward the goal instead of just clicking where they want to go, especially in the first few levels.
I was also thinking limiting the movements to 8 directions adds a bit of consistency in the context of speedrunning. You could argue it's a good or bad thing, but I prefer that to resetting a run because I clicked a couple pixels too far in a direction (I hate speedrunning point and click games haha ๐ )
It looks and feels so great!
Thank you !