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black/shot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 3.050 | 3.050 |
| Originality | #1 | 3.400 | 3.400 |
| Use of Theme | #1 | 3.100 | 3.100 |
| Presentation | #1 | 2.800 | 2.800 |
| Gameplay | #2 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use MCP for Unity?
I used it for all base mechanics (Antigravity Gemini 3 Pro):
Movement system
'Counter' system for circles
Shooting system
Did you use any AI generated art assets in this game?
No AI was used to generate art
I created all art assets myself or have rights to use art made by someone else
How did you utilize the theme?
In the inflationary universe of BLACK/SHOT, inflate the enemies and reduce the counter to zero to win. But you'll find yourself quickly running out of screen space to work with.
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Comments
Very interesting entry for sure.
Thats a great concept of game play and maths.
super cool idea, some of the levels were broken, but the concept and audio are really cool. Also unique take on theme. Well done.
It's a interesting game, I like the idea but it needs more obstacles on my opinion
An original idea, I liked it. It was fun to play. I got stuck on the edge and died, but I managed it after playing again :)
Really interesting!
Wow, this game is so unique. I spent 40 minutes playing this game
Some levels (6, 11, 29, 33) was broken for me.
