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Carrot Crawl's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #35 | 3.086 | 3.333 |
| Gameplay | #46 | 2.546 | 2.750 |
| Theme | #60 | 2.932 | 3.167 |
| Overall | #65 | 2.237 | 2.417 |
| Limitation | #74 | 1.234 | 1.333 |
| Audio | #78 | 1.389 | 1.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey! Love the little details you added (like the snowballs breaking apart when hitting the walls). I wasn't sure what to do when I ran out of snowballs, it was tough to not get hit by the enemies. It was still a neat experience.
Great job getting your first jam submitted! Keep up the development journey!
Yeah i think making the snowball refill mechanic clearer would have helped a lot and i may have made the enemies a bit too fast for the 1 hit mechanic.. thanks so much for the feeback and compliments i really appreciate it!
Nice effort for a first jam submission!
As others have mentioned, the camera is a little offputting, and the instant death felt unfair. For future updates I would suggest adding a three-hit death with 1 second of invulnerability frames so you get a chance to say "whoops!" and step back. It would also benefit from a flashing "door this way" arrow since I didn't even realise there was a door in the first room. The small arrow on the ground wasn't enough of an indicator for me!
Some more sounds would be great, and I didn't see any of the screen transition limitation.
Cute art though!
Yeah i think more sounds would have been great, and the limitation definetly slipped my mind some way through the design process.. I appreciate the camera comment, going back to look at it it's definetly jarring during gameplay. On terms of fairness i agree that the instant death is not it, i think invunrability plus health would add a lot to the gameplay so for sure i'll work out something with that. Yeah the doors were a little difficult, at first i thought i'd be able to make them clear enough through visuals alone and i think if i added a slight indent into the wall it may have aided in guiding the player but overall flashing arrows might have helped a lot. Thanks so much for all the feedback i really appreciate it and will definetly take it on board as i continue with this project!
This is an awesome first-ever game jam submission! (Game jams are brutal). :D
I really, really love the pixel art in this game! So charming and wonderfully animated. ^w^
Would love to see what more time would have brought this project! There's a lot of potential here that was unable to be fully tapped due to the time constraints... but it's a really solid foundation! If you choose to build on it, I look forward to seeing what you create!
Regarding the camera —
I was alright with it (it didn't bug me that much). But something you can consider doing is having the camera pan towards your current aim direction! It might make aiming feel a bit more responsive. If you try to support gamepads, make sure to create a virtual reticle of sorts (that is driven by mouse/joystick input) and have the camera pan towards that! I have a feeling that'll make aiming feel a bit more active and engaging. :D
thank you so much! I loved making the art for the game and i'd love if the gameplay itself could show the same level of care i put into the art. I've read a couple comments on things i should add or change and basically all of them are going to be added because this communitys got some amazing ideas. I can't wait to keep working on it and make it a better gameplay experience.
I was a bit unsure on how to make the camera work, I kept watching these videos saying making the camera pan towards the direction you move is good but i'm certain I overdid it looking back.The camera reticle idea is actually genius - i'll definetly try add something like that thank you so much.
Congrats on publishing your first game, that's awesome! It seems like a solid start, but as other people have said, it feels too punishing when it only takes one hit for enemies to kill you. I also really wasn't a fan of the camera movement, the way it snaps back when you stop moving felt pretty jarring. But good job on accomplishing this much in just 2 weeks! You mentioned that you want to keep working on the game, so it'll be cool to see how this project turns out with a bit more time!
Thanks so much! Yeah i've been thinking about ways to make it better and making it less frustrating to explore by adding more health and stuff is 100% something i need to add. The cameras new, i'll definetly look into how i can make it feel better for sure. thanks so much for all the feedback! i really appreciate it.
I love the way the snowman bounces. The snowball shooting feels fun and responsive!
This game is pretty frustrating though if I'm being honest. The slimes popping out of the ground and instantly killing me happened quite a few times which sends you all the way back to the start in one hit.
Thanks! I think i spent more time on the art than the programming 😭 Yeah the slimes can be difficult.. I was playtesting and shooting them instantly and I thought it could be easy but it slipped my mind that I have the advantage of knowing where they are. I think making them unable to move while coming out of the ground might have been great to mitigate frustration or even just adding a health system.
Cool concept! I want to explore the entire dungeon but it’s pretty frustrating to get game over and sent back to the beginning after only one hit. Some rooms felt very trolly where they instakill you the moment you enter. Cute artwork though, great job!
Yeah in retrospect I really think a health system would have been great.. and yeah there was this one room with like 7 enemies to insta kill which might have been really trolly. Thanks for the feeback, I'll take it into account!