Hey! Cool idea with using the snowballs and blocks to manipulate the level. The first level I beat no problem, but I could not figure out how to beat the second level. What's the trick there?
I think after a bit more playtesting and bug fixes, you got a solid platformer foundation. Great job and keep up the development journey!
Play game
Snow Globe Escape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #53 | 2.278 | 2.278 |
| Theme | #59 | 2.944 | 2.944 |
| Limitation | #71 | 1.389 | 1.389 |
| Gameplay | #71 | 1.833 | 1.833 |
| Overall | #73 | 2.011 | 2.011 |
| Visuals | #82 | 1.611 | 1.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
So... I found a way fling myself right off the snow globe by using the game physics. Turns out when picking up items you can use the object you're holding to push your character around. So I ended up using that "tech" to fling my character off the map. Technically I did break free from the snow globe, so that means I win right? lol

It was useful trick for getting myself back to where I left off, since the game has no restart or save features to fall back on. Granted, a lot of times it was due to soft-locks that were my own fault. Likely due to karma punishing myself for my own shenanigans, (like how I fling myself out of the snow globe earlier) Kind of learned the hard way how small the hitbox for the level goal was in the process. I'm kind of surprise that it's so small and so hidden. But I guess I wouldn't have noticed that much if I was platforming across the levels as intended.Don't get me wrong, I did actually platform my way across some of the levels normally but this method was so fun, it was too hard to resist.
Neat gameplay idea, but it's a bit hard to control, full of bugs, some poor visuals, and jump audio sounds way too compressed. I would like to see this gameplay style done with more time put into it. Also I found that you can just beat most of the levels by jumping on an ice block and dragging it to the last platform. That took a lot of challenge out of the game.
I like the idea. I had a hard time in the second level, couldn't pas thru it.
I love the music and it's really cute.
Cute little game! Much more difficult than it looks. Personally, I would have loved some more generous coyote time (which is a grace period that allows one to jump despite technically no longer being grounded) to make the platforming a little bit more forgiving!






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