Such a creative idea, I love the switch between 2D and 3D! The music and sound design is on point too! My only complaint is that it's a bit hard to place boxes inside the truck, they seemed to glitch through the walls sometimes, and I didn't understand what I was meant to do with the boxes after they'd been used, so I just shoved them in the basement room lol. Great job, I'm super impressed you managed to pull this off in 2 weeks!
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Cattacombs OS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Limitation | #1 | 4.242 | 4.242 |
| Overall | #5 | 3.830 | 3.830 |
| Gameplay | #5 | 3.909 | 3.909 |
| Audio | #7 | 3.727 | 3.727 |
| Visuals | #14 | 4.030 | 4.030 |
| Theme | #48 | 3.242 | 3.242 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Good sokoban game! quite challenging and the music is nice! had fun :)
Wait, this is so creative, what the hell? Loved it! Didn't finish, but I am notoriously bad at puzzle games, so that's ok :D
Awesome game! I really liked the level design, the graphics and the transitions (LOL). Sounds was nice too, maybe the background noise was a bit too loud, but in general great job!
Absolutely killed it with the opening! Insane transition into the 3d portion of the game, blew me away. AND IT SAVES PROGRESS!?!?! Only gripes I have are that the transition into the 3d stuff was a little loud and that the 3d section is a little laggy and has frame dips occasionally.
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very fun idea for the limitation. I did get tired of unloading every box after each level. maybe a single trash bag so you don't need to go back and forth. I also was disappointed that except for one time, the answer was just load up every box. made the house segments get a bit repetitive. Maybe it would require more level elements to work, but I think it would be interesting if you had to problem solve which elements actually needed to be loaded.
the first unloading message made me laugh. got the 16/16, good time
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Thanks so much for playing! :D
As for reducing the back-and-forth and having more levels that made use of only loading specific assets — completely agreed. A more polished version would absolutely reconsider some of the levels designs and reduce the recurring busywork. Even still, glad you enjoyed playing it and thanks for the feedback! Massive congratulations for getting all the fruit. That is a real achievement and requires some serious dedication! oOo
I absolutely love the gameplay for this!! the concept is amazing, level 3 was very supprising and made me very excited for the rest of the game, collecting everything scratched my brain the right way and the audio was amazing on my ears. Absolutely fits the jams theme and feels very polished. I love this game!
The art ,music, and design is all very good .i Overall enjoyed it just an issue that I did not fully understand on what is happening in 3d world Like when I was also picking boxes sometimes I was unable to drop them down and sometimes the boxes also lagged out or something .But overall loved it.
The art, music, and atmosphere are all very good.
However, I was expecting the game to provide an ending that explains what this "OS" is about, and the connection between the 2D game we are playing and the low-poly world we are in.
Very fair!
I can certainly say there is a lot of "lore" the game never elaborates on. We had a lot of stretch goals (that never were achieved) that likely would have shored-up the apparent disconnect and made both worlds much more rich. But alas — pesky time constraints. D:
Thanks for playing it though! Glad you enjoyed it. :D
Awesome game! Loved the puzzles and the transition, i would love see a more polished version of the game.
The only reason i didn't play the game until the end is that I found little annoying having to dispose of the all the broken boxes and sometimes the game don't recognize the box inside of the truck, so i had almost completed a level, but noticed the berry box had not worked and when i went back to the house all the boxes inside truck were broken :(
So glad you loved it!
Very understandable about the back-and-forth —
We wanted some reason for the player to more thoroughly engage with the transition/home environment. Having the boxes turn to garbage (they were going to turn into garbage bags but this asset remained unused due to time) and then having new equivalent boxes re-spawn around the home was our way to incentivize that! It wasn't a perfect solution by any means... But I'm sure a polished version could smooth out some of the rough edges. Maybe one day!
The game is very immersive. Very creative. I had good time playing it.
This is awesomeee I'm absolutely blown away. You nailed the atmosphere and intrigue. This is super impressive
I'm amazed at what you were able to get done in just 2 weeks!
Really interesting and creative concept, and it definitely left me wanting more at the end.
One issue I found: it seems collision is off in one of the walls in the stairwell to the basement. I fell in it a few times.
So glad you enjoyed it. Thanks for giving it a play all the way to the end! How many fruit were you able to get? ;D
Funny you mention that a collider seems to be missing —
Collider shenanigans actually happened a lot throughout development. It was my responsibility to setup all static colliders and, despite my best efforts, it seems I have missed one or two. I'm not at all surprised! Haha! x3
Super creative game! It's amazing what your team did with the transitions, really impressive! :)
Very cool game! Love the switch up that happens, it really puts some more life into. Well done!
I loved the reverse transition, very creative :D
My orange cat is proud of this game!






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