Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

DownfallView game page

Explore ruins in a time loop. Face a doomed mission. Protect the only bond that survives the cycle.
Submitted by NumbFish-Luo — 28 minutes, 20 seconds before the deadline
Add to collection

Play game

Downfall's itch.io page

Results

CriteriaRankScore*Raw Score
Community's Voice#953.1153.115

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Creative Vision / Rationale / How Did You Incorporate the Theme
The protagonist risks his life to search for another him in the infinite cycle of time and space, hoping to hold hands again

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The art style is stunning, and the setting has incredible tension/atmosphere.

However, I struggled with the gameplay mechanics. The biggest issue for me was the lack of movement—items at the screen edges were impossible to collect.

Also, there seems to be a conflict between the fast-paced survival gameplay and the slow inventory management. Trying to read, delete, or synthesize items while dodging bullets felt overwhelming and made the controls feel clumsy. I also couldn't quite figure out the synthesis logic or how to unlock more grid slots.

That said, the idea of the out-of-game progression system looks promising. I look forward to seeing it fully implemented!

Submitted

I did feel like I miss soemthing, although aesthetically this game was neat-- on that basis I won't rate it. I was not able to combine items as the description implied as far as I could tell? 

Submitted

I loved the art style! I wasn't super sure what to do all the time, but it was fun to play. 

Submitted

Really cool aesthetic, and honestly I'm amazed at the depth of the world and art style you were able to create within the time limit.

Submitted

Really great art style! I love the cohesive cutscene images and UI assets that drive the feeling of the game. I think clearer in-game UI on where and how to combine items would really help. Maybe changing the outline color of specific assets as a tutorial to get players used to the mechanic.

Submitted

Very cool art and music, gameplay could work a little more!

Submitted

Very cool art and music, gameplay could work a little more!

Submitted

love the art and music, gameplay needs some work but otherwise great job!

Couldn't understand how to combine items, so could only get the bad ending. Great atmosphere and feel, enjoyed the art.

Submitted

Cool art and premise!!

Submitted

Great art, and story. I had trouble understanding how the combination mechanic functioned at first.

Developer

Thanks! The combination mechanism of our game is indeed not very perfect. It mainly involves the combination of two items of the same common or rare level.

In fact, there are various hints in the "envelope" item. You can repeatedly open this "envelope" item to see different information.