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Using of 3D AI Models

A topic by traguilar created Jan 29, 2026 Views: 943 Replies: 2
Viewing posts 1 to 2
Submitted

Hello,

I'm actually enjoying the jam and the discovery of Tripo AI, that gave me some good models for my game.

But when I tried to mix them in a scene, really quickly the FPS droped, due to the walls and floors generated by the AI. I'm really happy with the character model and some interactive elements, but I'm struggling a little to have everything made by Tripo without having trouble with framerate and performance.

I was wondering what are the rules about the using of Tripo models. Do we need to do everything with the model, or a mixed project could be acceptable ? (By mixed, I'm saying like making the core gameplay interactive elements with Tripo, but doing main walls and floors with basic shapes in Unity)

It's my first time working with 3d models, so maybe I did something wrong creating or importing the models, so any tips will be carefully listened.


Thanks a lot, have a good day!

Host

Hi,  it's okay not to use Tripo for eveything, and it's totally fine to do it your way which is making the core gameply elements with Tripo and making other things by using other tools. 

Thank you!

Submitted

Thanks for your answer !