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A jam submission

DAYBREAK CHASER //DEMOView game page

Hack your way through a hostile network to reconnect with your lost sister.
Submitted by Monarch — 9 hours, 58 minutes before the deadline

Play game

DAYBREAK CHASER //DEMO's itch.io page

Results

CriteriaRankScore*Raw Score
Community's Voice#673.3183.318

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Creative Vision / Rationale / How Did You Incorporate the Theme
I saw hands connecting, and my mind went towards "connections," so I decided, hey! Why not build a game where you're trying to weave through network connections? I wanted it to also be about a story where you're trying to connect with your lost sister, buuuut, unfortunately the game and the story is thus incomplete.

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Comments

Submitted(+1)

You said the experiment "apparently not" worked, but I have to strongly disagree—I think you succeeded!

The game is genuinely fun, largely due to the tight mechanics and pacing. The overall polish—SFX, art, UI, and level design—is incredibly high. It feels very intense and exciting!

A few notes for improvement:

Since English isn't my first language, the opening text scrolled a bit too fast for me to keep up.

Unfortunately, I hit a bug in the Desktop version where I got stuck in an infinite retry loop, so I couldn't finish the game.

Despite the bug, the part I played was excellent. The 130 hours you spent definitely paid off in the game feel!

Developer

You must know that from the bottom of my heart, I really appreciate this comment.
I drove myself into a doom spiral in the last two days of the jam with how little work I had gotten done and just about gave up when there were twelve hours left. 

This project took over my life for the 130 hours in which I made it and I am not joking. There was so much effort that was put into it, but in the end I was so disappointed with myself and what I had created with a span of FIFTEEN DAYS even. That's a lot of time and I spent it all on superficial things like UI... knowing that all that effort didn't pay off just broke something and to this day I have been very unmotivated to dev anything.


Until right now. Until I read this comment.

Thank you. Genuinely. This comment made me cry. I don't care about this not doing badly anymore, I am glad at the very least I had at least one person enjoy it truly because of the gameplay and not just the flashy visuals.

I will try my best to improve from this point on. Once again, genuinely, thank you.

Submitted

Ayyy, this showed up in my queue!

Finally got to try it for myself, and definitely needed to scroll through the other comments to understand that I needed to press Enter and type commands myself. On my second time around, I did notice the tutorial for that appear at the top, so I'm thinking it would be good to shove the tutorialization in the player's face more, especially for the "tutorial" levels.

There's definitely a fun feeling of being a hacker here, and I can see the potential if the complexity of commands and stressors like time limits and life counters get introduced! Overall, it is SUPER smooth and stylish~

Submitted

Cool VFX. Music also feets a gameplay! Well done!

Submitted

I appreciated the mechanic. Really great visuals!

Submitted

I loved the visual look of this one, and it felt incredibly satisfying to move through the nodes and use commands on them, almost like I got to be a hacker in a movie! 

(1 edit)

think this game is very cool. Simple art style and SFX really keep it clear what you need to do. I really liked the experience/anxiety where I needed to jump back to homebase with TAB to heal and rm then try and zoom back as fast as possible back to where I was. Music added to that sense. Really neat prototype. Great job y'all!

Submitted

I know you said there's not much there, but the stuff that's there is really incredible! Its such a small thing, but the way the letters drop off when they get deleted is so nice.

Submitted

really cool ui!!!! other than the visual bug where the arrows and nodes would start crowding the screen, it had a really smooth feel and felt rlly good to play

Cool UI

Wonderful UI that reminded me of Persona, and an intriguing concept! Would have preferred a smoother learning curve that on boarded me to the hacking consents slowly, as I eventually hit a wall and got frustrated once I didn't understand how to progress the experience. Would also like a dictionary that reminds me of all the commands I have unlocked. A lot of potential for a full game!

Submitted

Very nice UI and animations💪. I got confused the first time I tried level 4, I didn't realize the bar at the left was a timer but eventually figured it out.