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μFab's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.250 | 4.250 |
| Fun | #1 | 4.000 | 4.000 |
| Graphics | #1 | 4.250 | 4.250 |
| Recent Work | #1 | 4.500 | 4.500 |
| Accessibility/UI/UX | #2 | 3.500 | 3.500 |
| Audio | #2 | 3.500 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Improvement Summary
Been working hard on the graphical rendering engine to increase FPS on higher graphics settings
Requested Feedback
Do people like the art style or should I go in a different direction?
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Comments
I found the game to be a little overwhelming, but it’s also not the kind of game I usually play. I think someone who plays and likes this style of game would enjoy this.
The warning about Esc on a web browser and giving the ability to change the keyboard shortcut at the very beginning was greatly appreciated. I often play games in fullscreen, and have accepted that in many cases I have to hit Esc twice (first to exit fullscreen, second to do what I need to in game) when playing. It’s always a plus when games give the option to remap keyboard keys, and I liked that you gave that option in the settings page. The warning about Esc felt above and beyond the usual remapping options, and manually changing it resulted in smoother gameplay for me. I also liked how when remapping keyboard keys, when I changed something to a key that was already in use, it swapped the two keys automatically. When I reset one of the two, however, it did not reset the other one, so you could still end up with two different things set to the same key.
Some of the background flickering on the main menu when on High and Medium graphic settings was a little fast. I liked the idea of what you were doing with it, but if I looked at it too long it could get a little headachy and might be a problem for people who are more sensitive to that kind of thing. You could try slowing the movement of those lines down to see if it reduces the flickering. I didn’t notice it on the Ultra or Low settings at all.
When I wasn’t in fullscreen, the Settings, Import/Export, Achievements, and Change Log menus where overlapped by the Credits, Discord, and Steam buttons. It was more noticeable with Achievements and Change Log, because some of the text was under the buttons and harder to read. While in fullscreen, I didn’t have an issue with the Settings, Import/Export, or Change Log menus. The Achievements menu, however, was far enough left to still be overlapped in fullscreen. The buttons were also solid in color instead of the slightly transparent when the other menus were open, so I couldn’t really tell you what the last couple of achievements on the left were. Moving the Achievements menu to be in line with the other menus would help with that.
I think the tutorial does a good job showing the basics. I was able to follow along and was pretty sure I understood what I was doing. I felt a little lost afterwards, though. I built the Wire Bonder, but I couldn’t figure out how to get it to start working until my partner mentioned that I needed to start a new source machine using copper. I think expending the tutorial to include connecting the Wire Bonder to two different source machines would be helpful to new players.
I like the art style. I think it fits the overall feel of the game you are going for. The different pieces that I saw all looked distinct enough that I could tell by looking at them that they were different. I think if I played long enough I’d be able to recognize each piece by simply looking at the art instead of needing to mouse over them.
I think you have a lot of really good things going on here, and with a little more polish it’ll be a really good game.
Thank you so much! I had no idea that could happen in the menu, super good to know that so I can change the visual layering and size consistency! I appreciate the genuine and in depth feedback!
I played on highest quality settings. I did not experience any noticeable stutters or lag.
The first thing that stood out was the flickering. I think the flickering background on the title screen is a bit fast. It could also be problematic for people with epilepsy. My partner chose High to start and it was more faint and did not feel so bad.
The mouse is also flickering between a normal cursor and the hand cursor to start. It looks like the semi-transparent bars are supposed to slide over when the mouse is over them, but they just rapidly move back and for the causing the mouse to flicker. When I changed focus to write these notes, and moused over them, they did fully slide over. When I click back into the game window, they do back to flickering.
You’ve got a lot of settings. It would be nice if the Settings area was taller so more fit on the screen at a time. It looks like all the main menu options are the same height, and most could benefit from the extra space. Clicking Play pulls up selecting a save slot, which is taller. You could still use more space above, but even that much more space would be nice.
I like the inclusion of a changelog in game.
I like your intro having skip, continue, the keyboard inputs to advance, and the pagination indicators.
The starting tutorial is pretty nice, though the location it tells you to place the source is under a side window, so maybe start that closed, or instruct the player to do so. It would also be nice if you pointed out that the numbers you are pressing relate to things that are mostly under the tutorial. The popup notifications at the bottom left are good at letting you know what is happening.
After placing the Research Center it did not have enough power. While looking into it I got multiple pop up messages in a row, with the 3rd being about the research. There was too much information all at once as I was trying to fix the power issue.
Many of the names in the research tree are too long to fit. It would be nice if the images were made larger and the text was given 2 lines to make it more readable
After selecting the research the tutorial then told me to place more power. I think it would be better if you had this before opening the research tree, since the lack of power made me think I’d done something wrong and I started by placing more power myself before getting into the tree. I may have missed a step, but it mentions needing to use the market to sell, but does not make it clear how to reconnect the market. I ended up moving the research and putting a market at the end of the existing belts.
Right click deselects placing something, but does not deselect a placed item. I had to press escape to deselect, which on web also exits fullscreen. The selected item info box often feels like it is in the way, and I need to move the camera around to see things, but some of the popups also seem to be under it, such as if clicking on one of the build buttons, instead of using the keyboard.
If you click to buy something, and you can’t afford an option, it does not update when you can afford it, unless you click the button to open it again.
Overall, it looks really good. I like the graphical art and think it works for the game. The background music does get a bit repetitive. The UI could use some polish, especially with things overlapping, but otherwise it feels like a very nice game.
Thank you so much, this is all super super helpful feedback! Amazing to get so many things to look into, so difficult to find advice like this. It's really appreciated!