Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

GlowkeeperView game page

A farming game that has a darker twist | for FarmJam 25-26
Submitted by RoseBud Studio — 2 days, 10 hours before the deadline
Add to collection

Play game

Glowkeeper's itch.io page

Results

CriteriaRankScore*Raw Score
Farming Complexity#93.2073.429
Lore#93.2073.429
Overall#112.9673.171
Game Loop#122.8063.000
Audio#132.6732.857
Enjoyment#132.9403.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

A really polished game, especially to be your first! Amazing work! ✨

Though the darkness is a big part of the core mechanic I wonder if the game is maybe too dark. Just a bit of ambient light would make the game more pleasurable to play. You could even couple the amount of lanterns to the intensity of the ambient light.

Keep on making games! You have a talent! 💪

Submitted(+1)

I’m happy that your first game is made with Godot (I <3 godot :p). The latern mechanics is quite unique. Nice game overall!

Developer

thank you so much! yeah I am starting to love Godot more and more and I think I want to work on most of my projects with it!

Submitted (1 edit) (+1)

Okay first of all, congrats on releasing your first game, you should be proud as this is very well made. I love the darkwood style lighting system, really adds to the atmosphere. Super interesting premise too. I have some feedbacks that might help improve the player experience:

- It was quite unclear what you need to plant seed. I tried pressing E like 50 times before realizing that you need to plant them near a lantern. Things like this might be clear to you as the developer, but you need to communicate it to the player, at least if it's not something intuitively real like "attacked = hurt" type of thing. Off the top of my head, you could communicate that planting requires lantern by adding some sort of highlights in radius around the lanterns. You should also add an error message when pressing E while not close to a lantern, something along the lines of "You need light to plant" or something.

- Super important UI elements should not be obscured at any point. I'm talking about this one in particular:

That screenshot is a little hard to see but that's exactly my point.

- You should make controls that are simple but intuitive. There's no reason to make harvest and plant 2 different buttons. Especially when those two buttons occupy the same finger (index finger for E and F, plus WASD). We're trying to play a farming game, not play twisters with our fingers. Make it contextual. What I mean by this is that try making one button do all the leg work. Or picture this, how about planting by using the mouse seeing as the cursor is always visible instead of planting where your character is at. I truly thing it would make it way more intuitive to plant, you don't have to position your player just right and then having to move your index finger from D to E.

But yeah I don't want to overwhelm you with feedbacks so I will leave it at those. Hope I can be somewhat helpful in your game dev journey and keep grinding, love what I'm seeing so far.

Developer

I really appreciate this feedback, I did struggle a bit with the controls and how to get things to work with the same input.. so I do totally agree with you on the harvesting vs planting issues.

I did have a bit of dialogue at the beginning of the game to try and help players understand what the lanterns were for, but I can completely understand where it would be confusing to someone just hopping in for the first time. I definitely need to take that into consideration as I develop more games and try to make things as user friendly as possible.

also I cant see the screenshot you are referring to at all, its just a white line, can you explain which part of the UI you are referring to? I tried to make things very easy to see and select but would love to know how I can improve with what you are referencing.

Thanks again so much for your feedback!! I truly loved your game so I am very honored to hear what you have to suggest :)

Submitted (1 edit)

Oh lmao my bad it was supposed to be a screenshot of the glowroot quota above a house

Submitted

Developer

OHHHHH, that's valid.. I was trying to figure out the best way to make it bob so the player would notice it when getting closer, but also make sure its not like covering half of the building and the area above it.. but I understand where you are coming from and can see why that would be hard to read for players

Submitted (1 edit) (+1)

The fact that you were already thinking about how to make it more noticeable to the player is great, I was just doing random shit my first game ngl.

Submitted(+1)

This is pretty fire yo. Insane that its your first game. Got me wondering wat other cool stuff you'll make in the future :)

Submitted(+1)

What a great atmosphere ! I was invested Straight out of the intro "YEAH LETS RESTORE THE SUN!" I loved exploring, the ominous "you should turn back" when Venturing too far. I Really like the Farming mechanics, i did however struggle to find where to plant the crops, and then once i was out of seeds, stuck again looking for more. it would be cool if you could pick up and move the lamps, as i put them all down together without realising that they need to be spread out more to plant within their light. super fun play !

Developer

Thank you so much!! I am glad you liked it, and I tried my best to make it feel both like a cozy farm game but a more ominous environment. I did think about implementing a mechanic where you could move the lanterns after placing them, but ill be honest I was struggling to figure out how to do that in the time frame that we had, and then on top of that I thought that it kind of added to the strategy of the game where you have to think about every choice to optimize your farming. thank you so much for playing and for your feedback <3