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A jam submission

Watching UsView game page

Irrational fear linked to anxiety and stress and feel like everyone is watching you while walk your child home.
Submitted by BatmenzDW, paupertim, FrecklesArte, Aaron "Princeofwinners" Chakra — 1 day, 2 hours before the deadline
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Watching Us's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#134.0004.000
Judges Choice#203.0003.000
Theme Implementation#263.0003.000
Cleverness#593.0003.000
Playability#892.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1JHD3EVPRLepWAdgfqvE55zhLnFZBD0yF1dDXCT21Lws/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarize your game!
Story driven game where you are having an intense episode of irrational fear linked to anxiety and stress. Balancing your own paranoia and stress levels and fulfilling the needs of your child as you try to make your way home.

Please explain how your game fits the theme.
Story driven game where you are having an intense episode of irrational fear linked to anxiety and stress and feel like everyone is watching you. Balancing your own paranoia and stress levels and fulfilling the needs of your child as you try to make your way home.

Did you use Generative AI to make any assets in your game?
No

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Comments

Host(+1)

Playability:
Straight forward gameplay in terms of selecting environments and progressing to the end. Suffers a bit from overcomplicated UI without quite knowing what it all does. Just needs some polish and time really.

Theme:
Fits the theme well as you're descending into paranoia as a character walking his child home.

Cleverness: 
Good use of sound and color to set the tone in this. It's hard to make an environment feel "off" and some of these hit the nail on the head.

Artistic Style: 
Great environments with a lot of detail and the music feels fitting overall.

Submitted(+1)

Nice game! I agree about the UI being over-complicated and the theme being a very unique take. I'm personally a bit of a gumby when it comes to learning new games, and would have appreciated a little more hand-holding. But I might not be your target audience 😅

Submitted(+1)

Fun little submission, they said "Slay the spire map" the game. I liked the music and the ending, do think the UI in the actual game could have been improved a bit cause there was just a lot of information thrown at the player on hover. I think actually providing less raw information to the user like the % chance of things happening could really elevate it.

Developer

Thank you for playing the game and for the comment!

Started with the theme, then decided on a storybook like gameplay with interactive parts, but didn't have a good way to traverse between locations so ended up with Slay the Spire inspired travel (The part I did).  Was meant to be like a choose your own adventure/interactive storybook game with procedurally generated levels.

I feel we stumbled making the core gameplay loop interesting and strategic enough within the theme and the mechanics we chose in addition to the UI issues you mentioned. I think maybe only one stat should raise and one stat should lower with each interaction, but we had a problem with only interacting with thing at each location (the minimum) was usually the optimal thing to do.

Time definitely got the better of us. Our goal was to have ideally 3-5 interactable things spawning at each location and more locations. We have 2-4 at each location with a random chance some will be there or won't be there, to add variety, but sometimes only 1 will spawn at a location limiting choices.

Submitted(+1)

Pretty unique take on the theme.  Nice music.  Could be cool to have like ups and downs instead of just a win/lose.

Developer(+1)

Thank you for the feedback!

That was an earlier version and we haven't uploaded the final version yet