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A jam submission

The ExhibitView game page

This museum is watching you... Will you escape?
Submitted by Aleshani, RelXsh, tedford, krokozyablick — 2 minutes, 58 seconds before the deadline
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The Exhibit's itch.io page

Results

CriteriaRankScore*Raw Score
Judges Choice#15.0005.000
Theme Implementation#15.0005.000
Artistic Style#15.0005.000
Playability#54.0004.000
Cleverness#84.0004.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Lz-UMyjwpR7C68cZLcqlo5a6qeS-5VgSliWXy3urDzk/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarize your game!
You are a living human artwork, trapped inside an abandoned museum.

Eyes fill the space.
They watch. They judge. They react.

Each room is a puzzle built around observation and pressure, where progress depends on your ability to read the direction and intent of these gazes. Some eyes guide you. Others restrict you. None are innocent.

Please explain how your game fits the theme.
The player is constantly observed, not by a single entity, but by many fragmented gazes.
Observation is omnipresent but ambiguous: being watched does not always mean being threatened.
The eyes represent fragments of past presence rather than a single act of surveillance. They suggest memory and persistence more than judgment.
Being watched in the game does not mean being judged or controlled. It means being acknowledged by what came before. Observation becomes a form of communication, imperfect and indirect.

Did you use Generative AI to make any assets in your game?
No

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Comments

Host(+1)

Playability:
Once you get off the podium in the beginning the game is incredibly straight forward and well done. I would suggest changing the interaction for the first puzzle as there is no indication on how to solve it at first. Some kind of interaction button would go miles here.

Theme:
Directly ties to the theme and feels good overall. Good work with the environments and having vision/sight tying into the puzzle mechanics.

Cleverness: 
Really good mechanics on this and ones that feel non-standard. Would love to see this expanded in a larger game.

Artistic Style: 
Consistent and interesting throughout. Making fully modeled environments and textures in a short timespan is difficult and you rose to and exceeded that challenge.

Submitted(+1)

Creepy game, rather morbid and fairly short.  Worked alright in fullscreen but was stuck rotating in windowed.  Neat entry!

Submitted(+1)

Fine puzzle mechanics and sounds

Submitted(+2)

Very interesting (and a little creepy) game! Nice puzzle mechanics :) It would be nice to have a tooltip or at least a line of text in the description stating the controls (WASD + E) I spent too much time in the 3rd puzzle looking everywhere :P I had to play it a couple of times because I fell off the map in the last room xD. I would love to see more puzzles!


Developer

thanks for your feedback!
yes unfortunately we noticed after we've submitted it that our walls weren't place well XD
I'm glad you liked it!

Submitted(+1)

Really beautiful art! Despite the somewhat creepy eyes, it was a very cozy experience just walking around and soaking in a lot of art. Curious if you already had a bunch of art ready or if you created a shader and stylized a bunch of existing art out there. Some of those art pieces looked pretty intricate so just curious how you were able to make so many so quickly. 

From a gameplay perspective I think some tooltip popups or something for things you can interact with would have helped, but having previous knowledge of common keyboard buttons for games was enough to get me through. Although I actually didn't finish the final room, I was walking around and saw a seam in the wall, thought maybe that was where to go and ended up falling straight out of the world! lol

Developer

our artist have done the art, I can't tell you how it was done though, maybe he will answer you

thanks for your comment! for the end, you just have to go back and to collect all eyes
yes, the ground was misplaced lol we saw that after we've submtited

Submitted(+1)

Is it WASD to move? I couldn't get off the pedestal, although I have been having an issue with moving in someone else's game as well. I'm on a Macbook, I can't imagine why the keybindings wouldn't work? Seems others were able to get it to work. Anyway, if you've got any tips I can try let me know and I'll give it another crack. The premise is super intriguing! I love wacky games like this.

Developer

at first you can move, you must find the only object no one is looking
you can move afterwards

I hope you'll like it :D

Submitted(+1)

Oooooo kay. I just beat it and made a potato. Lol. Very weird. The button puzzle was the best part, pretty good design there. Would like to see more puzzles like that. And harder hiding puzzles. I had to turn the audio down because it kept popping, and the low end is blown out, needs to be EQ'd. Also I saw the skybox in a gap in the rainbow room, I tried to get out but I couldn't.

Developer

hi! thanks for your feedback! yes I agree with the sound. Oh, when you said you tried to get out, you mean, you tried to go behind the wall to the skybox?

Submitted(+1)

Yeah I tried to goto the skybox lol, couldn't

Developer

it's a feature! not a bug I swear XD