Results
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1N9SPK4y1m8ruu8sK3NE4vRk66okUXr7oKfWAADn_sWI/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarize your game!
A story-driven space horror where you stream yourself exploring an abandoned spaceship. Something inside the ship learns by watching. Your curiosity changes the environment, unleashing danger and forcing you to decide what to do with the truth you uncover.
As you explore a luxury space-cruiser room by room, reading environmental text, solving system-based puzzles, you interact with a live audience and a co-host over comms. Later, a roaming entity moves through the ship independently, forcing avoidance and attention. There is no combat, instead, knowledge, observation, and choices drive progression and outcomes.
Please explain how your game fits the theme.
You are literally being watched: by an audience, by your co-host, and by something inside the ship that learns through observation. And, you're watching something too. Don't read chat.
Did you use Generative AI to make any assets in your game?
No
Is there anything you'd like the judges to pay particular attention to?
My goal with this game was to write a killer story where all the game mechanics exist purely to elevate the story. Let me know how that went!
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