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A jam submission

The Eternal WinterView game page

Work for the last surviving company, struggle to make quota, and do it all again tomorrow.
Submitted by Vektor Studios, Saavedra — 9 hours, 4 minutes before the deadline
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The Eternal Winter's itch.io page

Results

CriteriaRankScore*Raw Score
Lore#221.8972.400
Enjoyment#231.8972.400
Audio#241.8972.400
Game Loop#261.5812.000
Overall#271.7082.160
Farming Complexity#281.2651.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Really lovely art style! I liked the shift in atmosphere between day and night also.

I couldn't figure out if there was a way of skipping the rest of the night once you collected all boxes, so there was some waiting going on. Also the plants were growing so fast I only used one plot, which also made it easier to go collect water.

And no bugs! 🪲😊

Submitted

The aesthetics in this are fantastic! I really love your color palette and the overall art design is has a very distinct style, especially the characters -- detailed yet identifiable, and it gives the game a great edge.

The farming itself was a bit tedious, specifically going back and forth to get water can get kind of frustrating with the time limit, because the character moves so slowly. I also didn't realize until the third day or so that I had only been planting potatoes, so perhaps a different mechanic would be to have different plots grow different crops instead of switching seeds with 1 and 2, which I only knew because I checked the controls in the main menu before I hit play.

One other thing is that your .exe file felt a little sketchy to me because it requires full application installation instead of just running, but I'm happy to report to anyone reading this that my computer is okay so far, so try this cool game out!

I think the strongest portion of this game is the nighttime stealth portion, the music, colors, and stealth game play all come together really well and the player has a single, clear goal, and the line of sight being displayed for the guards was a great mechanic. It was really fun to play with actually, and there the player's movement speed added to the suspense levels.

Developer

Thanks for the feedback. I appreciate it. The only reason there isnt a web build is that it broke during development.

Submitted

I totally get that, our web build is currently stuck on "loading forever" so we're also download only :)

Developer(+1)

I can see how it could appear sketchy tho :)


Thanks for still playing!