Hi i am looking for someone to help me develop my idea into a full game.
i am looking into a making a 3d driving simulator / psychological horror game
il be using raylib and c++/glsl
the idea behind the game is that youre driving a long drive to visit your dad that you didnt see in a while. and while you drive you gotta drink alcohol to survive causing distorted vision and ghost inputs.
and also the longer you drive the weirder the things get for example you can listen to one of the radios and the radio might start seem to be talking to you (the player)
the idea is that the game basically is desert bus type game with perma death where you have to loot dead corpses of the road from car crashes which youl run into to survive and pay for gas
and eventually youl arrive at your dads house after passing many points of the map which were distorted by the hallucination like state
the games lenght would be impacted only really by the cars speed which its an old car topping out at 80km/h
and the distance you have to cover is 100km
this game is meant to be completed in a single sitting
anyhow after arriving at the players fathers house you can find out that hes in a locked room where you can peep inside as hes not responding to any noise
and see him kill himself
now the ending is really dependent on the choices the player makes across the trip but it most of the time generally is just the father commiting suicide in some way
theres a good ending but its not really canon i guess
also you can stop at gas stations and buy upgrades for the car while along the gas refill and also alcohol which if you dont drink youl die
because drinking and driving is “very fun”
edit : also as a part of the hallucinations you are able to see red eyes or similar creature like silhouettes at night
id like to implement a day night system and a weather system too