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DAYS BELOW ZERO's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Farming Complexity | #10 | 2.940 | 3.143 |
| Audio | #13 | 2.673 | 2.857 |
| Game Loop | #14 | 2.673 | 2.857 |
| Overall | #14 | 2.539 | 2.714 |
| Enjoyment | #16 | 2.405 | 2.571 |
| Lore | #21 | 2.004 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked it!
Suggestions:
Pausing system, it would really help with the thinking on your toes moments, plus would add to the game
More Crop versatility and growth patterns
upgrade system for longer growth life, faster fungi shots, better tower, more hotbar space allocation, etc
Day/Night timer is a bit wonk, make it consistent with delta time on day start / night start
Other than that, the learning curve is awesome! I ended up playing 6 games of it, and my first farm version was MUCH different than my final attempt!
Thank you very much Figerox for the kind reply! I will take your suggestions and add them to the game in the next update!
A truly creative entry! Smart and well thought through mechanics with an ambitious introduction. 💪
Having a timer stressed me out. Having the timer be invisible stressed me out even more 😅 For me I think the game would be equally challenging if the day had no timer at all. The really interesting part is seeing the drones attack your farm during night, to see if you have prepared enough.
Solid work! I can see how this could become a cool game if you continue working on it!
Thank you very much! Yes I am going to continue it!
This is a hard game, I played 12 days of this and saw no progress lmao. I love the little attention to details like swaying grass and the HQ eye following the mouse cursor. The music is really nice too, reminds me of Rimworld. I feel like there is room for improvements to lessen the friction of player interaction:
- Important informations like your credits and the send salvage team button should be visible at all times. There is no reason to make it a separate menu. This is especially true considering the game is time based where every second counts.
- The balancing is a bit off. Crops die from being stressed when enemies are near and that's okay. But the thing is, each crop takes a significant investment. The fungus, which is supposed to be your best line of defense, doesn't do nearly enough to justify their price point. I can't scale my farm but I'm also not losing because the HQ just refuses to die, so I just spent majority of the time waiting for the night to end while the HQ slowly fires at enemies. I tried farming potatoes early and that doesn't help at all because they keep dying without fungi, and when I do plant fungi they die every night.
- I don't think it was a good idea to take away player's control at night. It would've been fun trying to desperately plant fungus at night while enemies are attacking.
Overall, this is a well made entry held back by balance issues which are understandable given the time constraint. I still enjoyed my time with it and I hope y'all will keep updating this game. I hope I'm not too harsh with my words, I'm hella passionate.
Thanks for the feedback, Wagyu_Dev!
Yeah, I think I overdid the difficulty of Nuclear Winter, but you're right about some things.
The decision of taking away controls at nighttime was intentional, because there should have been another enemy, the mole, which you can whack it with your hammer. That would've given some more controls during the night and more engaging gameplay. I agree that it's questionable and honestly, I didn't manage to add the mole. Though, because the mole wasn't there, I had to somehow take away the player's freedom during the night, otherwise the game would've been too easy and I was not aiming for that.
I completely agree with you on the balancing. That is my weak point, I am a solo developer, so it gets a bit frustrating trying to make it fun for the player. I'm actively trying to make it better.
Daytime feeling short is also one thing that I did intentionally. During Nuclear Winter, it's almost impossible to get any bit of sunlight, which is why it's short and makes farming during the day utterly difficult. Though, I also think I overdid it haha.
I tried my best to make this game difficult but also enjoyable. Though this is the game jam version and not a full version, so I suggest you stick around and see what this turns into!
Awaesome game, the sound design is good, the game feels very polished and the gameplay loop is very clear. Great work!
Thank you!
Great game, the sprites and sounds work well together, and the farming gameplay is solid!
Thank you man!