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fogair's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Best Most Like the Original | #26 | 2.149 | 2.385 |
| Artistry | #31 | 2.427 | 2.692 |
| Best Creative Twist on the Original | #33 | 1.456 | 1.615 |
| Overall | #34 | 1.664 | 1.846 |
| Sound Design | #35 | 0.971 | 1.077 |
| Game Completeness | #35 | 1.317 | 1.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The art looks cute, I'm sure it'll be a cool game if you finish it :)
Good job either way! Jams can be difficult, you'll get it next time. As others said, I got left in a closed room. In another revision you can check for these rooms and delete them or choosing not to spawn the player in them. The dungeon was good, although I would increase visibility or give an item to do it. Also, it felt a bit empty, even getting some enemies and items spawning at random would go a loong way. You can also draw a few different tiles to get some variation in. Keep at it!
As Terrablade, the dungeon generation left me in a closed room. Good luck if you continue to develop it ! And did you do the assets ?
I hope you're able to keep at this! Adding fog of war to a roguelike formula could have a lot of potential as a game mechanic. As you work at it, make sure to consider how limited sight might factor into gameplay the player can and cannot control - for instance, if a player can't see enemies, it's hard for them to feel random encounters or dead ends feel fair. I wonder how you can find that middle ground?
WARNING: The game is not complete yet! Sorry!
Very incomplete. This is clearly a VERY early build.
Keep working on it.
Dungeon generation failed me a couple of times. Like the exploration method, and would love to see the generation method. Love the art, would love to have something to fight or encounter :)
Oh noooo i think your dungeon generation left me in a closed room with no doors :(( this is after 1 ladder