Results
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1y9kNd4piWMFvM-dfQrr19s2xG4UbfOrxxAOl70z5Z7U/
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarize your game!
Walk A Fine Line is a tightrope walking game!
You play as Walker as he has an introspective monologue about... well, you'll just have to play it to find out!
Controls: Mouse or Touchscreen
Move cursor above Walker so he walks forward, below to move back.
Move cursor side-to-side to balance Walker on the tightrope.
Avoid obstacles such as wind, onlookers throwing rocks and tomatoes, fountain geysers, ducks... (asteroids?) And walk all the way to the end to find out what Walker is walking for.
Estimated playtime: 10 minutes with minimal falls.
Please explain how your game fits the theme.
I decided on a tightrope walking game due to the fact that all eyes are on you. Tightrope walkers generally garner a lot of attention when they perform. The world is watching the tightrope walker! The world in this case consists of the townsfolk you are walking above. They watch and emote, and some of them don't like what you are doing, and they throw things at you! The game is top-down to show the villagers looking up at you and following you around.
Did you use Generative AI to make any assets in your game?
No
Is there anything you'd like the judges to pay particular attention to?
There are several iterations of the music track! Get further to hear them. Also, this game has an ending with a cutscene. I hope you can beat it, it's a bit difficult!
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