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HYPE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #8 | 4.000 | 4.000 |
| Playability | #37 | 3.000 | 3.000 |
| Artistic Style | #42 | 3.000 | 3.000 |
| Judges Choice | #90 | 2.000 | 2.000 |
| Cleverness | #105 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1Sp1ME6qTDetPwp5zv8xniAIRbzAByMtU/edit
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarize your game!
Please see GDD
Please explain how your game fits the theme.
Please see GDD
Did you use Generative AI to make any assets in your game?
No
Is there anything you'd like the judges to pay particular attention to?
Enjoying the arena experience!
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Comments
Playability:
The camera angle makes this feel a bit weird but otherwise it played great.
Theme:
Fit the theme great! Having an audience watching and interacting is a nice addition to this genre.
Cleverness:
Really hoping to see something unique in terms of mechanics or powers when it comes to wave based survivals. Keep cooking on this!
Artistic Style:
Kenney makes some great assets and you guys utilized them well.
I really like the style as well.
I like the variety of enemies; you could move around and just dodge everything, but you couldn't do it mindlessly.
I took me a while to realize that they enemies were dropping hype orbs, so they might be a bit bigger. I notice the sluggishness as well.
The interactivity of the crowd was nice, either giving you gifts or giving you bombs.
Love the art style and character design! I would like to see more weapon variation in the future, like what we can see from the enemies. Aiming is quite difficult, I think this can be fixed by having the camera angle look down more and across less.
Pretty neat 3D shooter. Gets very sluggish at times, especially as more things are on screen. Gun seems somewhat unreliable, as bullets shoot all over unless stationary. Mobs dropping hype incentivizes going in, but the bullets going everywhere is a problem.