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Helio's Wind's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #108 | 2.000 | 3.000 |
| Concept | #109 | 1.833 | 2.750 |
| Overall | #113 | 1.708 | 2.562 |
| Presentation | #113 | 1.500 | 2.250 |
| Enjoyment | #117 | 1.500 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Hamza4859, Fashas, malypsioi, Kikabap, Yto Himmich, Ines Moustatia
Software used
Godot
Use of the limitation
We only used 2 colors per sprite. We tried to decompose the elements
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Comments
Really fun, even though this isn't my kind of game. The strategy is fun, but it did feel like it got too hard too quickly (maybe it's a skill issue on my end). I think it was easier once I got the hang of the abilities, but it would have been helpful to have what they do listed somewhere, that way the player doesn't have to learn through trial and error. The visuals and music were also really nice, especially for a game jam.
Very interesting idea, but it's quite hard to understand how to properly use the wind with the spells. Personally, I wanna at least a small explanation of the spell mechanics — and maybe I didn't notice it and such mechanic exists, but I'd like to rotate spells. Also, a personal tip — make a build that can be played in the browser; that will definitely get more people to try it
interesting! the ui gets super distorted when resizing the window though.
Thank you for playing our game !
Yes we still have a lot of bugs to fix, thank you for your feedback :)
Hey, the resolution is weird (screen zoomed in), i can't play the game like that. Maybe check options?
Hey !
Sorry the game is only to be played full screen right now (1920x1080), we didnt had time to think about other resolutions.
We will definitely look into that if we continue this project