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A jam submission

Knights who defeat all skeletons and snakesView game page

Game created for the TriGameDev Monthly Game Jam. Our first game, made in 2 days. #TriGameDevJam
Submitted by ihar21, ArisPenguin — 1 hour, 17 minutes before the deadline
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Knights who defeat all skeletons and snakes's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#13.8673.867
Art#14.8334.833
Impression#13.6673.667
Sound#14.0004.000
Engagement#23.3333.333
Theme#23.5003.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you incorporate the theme?
Simple rougelike

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Comments

Submitted(+1)

I think this game has fantastic art and music. I think the biggest thing this game needs is some clear indication or score or ending state.

Submitted(+1)

I think this game has fantastic art and music. I think the biggest thing this game needs is some clear indication or score or ending state.

Submitted(+1)

I loved the art style! It has a coherent art direction where everything seems to fit the aesthetic.

Some UI tips that I thought of when looking at it. The font chosen is great for a title card, but it can be hard to parse on things like UI and buttons. Try to find a good match for the fancy font.

The UI is pretty spread out for the kind of game it is. You could wrap the whole window in a margin container to help squeeze it in a bit. The bars on the edges were hard to scan when looking at the middle.

For the UI, it was a little small, which made the white font on a white background difficult to read.

The shop was pretty good. Especially the sound that the shop makes when it opens. I wasn't sure if the time slow was working, as I wasn't able to select it.

For the mechanics, they felt really fluid and matched up with the art. Great entry into the jam!

Host(+1)

Great submission!

Struggled for a moment with the rhythm game element, but it got fun once I found my bearings.

If I could suggest two improvements:

1. A brief tutorial either in the game or on the game page
2. A scoring system so the player can gauge their own performance.

The art looks great. Honestly, I'm impressed that this is your first jam. This is very well done.