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Knights who defeat all skeletons and snakes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 3.867 | 3.867 |
| Art | #1 | 4.833 | 4.833 |
| Impression | #1 | 3.667 | 3.667 |
| Sound | #1 | 4.000 | 4.000 |
| Engagement | #2 | 3.333 | 3.333 |
| Theme | #2 | 3.500 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you incorporate the theme?
Simple rougelike
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Comments
I think this game has fantastic art and music. I think the biggest thing this game needs is some clear indication or score or ending state.
I think this game has fantastic art and music. I think the biggest thing this game needs is some clear indication or score or ending state.
I loved the art style! It has a coherent art direction where everything seems to fit the aesthetic.
Some UI tips that I thought of when looking at it. The font chosen is great for a title card, but it can be hard to parse on things like UI and buttons. Try to find a good match for the fancy font.
The UI is pretty spread out for the kind of game it is. You could wrap the whole window in a margin container to help squeeze it in a bit. The bars on the edges were hard to scan when looking at the middle.
For the UI, it was a little small, which made the white font on a white background difficult to read.
The shop was pretty good. Especially the sound that the shop makes when it opens. I wasn't sure if the time slow was working, as I wasn't able to select it.
For the mechanics, they felt really fluid and matched up with the art. Great entry into the jam!
Great submission!
Struggled for a moment with the rhythm game element, but it got fun once I found my bearings.
If I could suggest two improvements:
1. A brief tutorial either in the game or on the game page
2. A scoring system so the player can gauge their own performance.
The art looks great. Honestly, I'm impressed that this is your first jam. This is very well done.