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A jam submission

Streaming BusinessView game page

Submission for Pirate Software Game Jam 18
Submitted by GameJamClay — 2 hours, 1 minute before the deadline
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Streaming Business's itch.io page

Results

CriteriaRankScore*Raw Score
Judges Choice#203.0003.000
Artistic Style#423.0003.000
Theme Implementation#552.0002.000
Cleverness#593.0003.000
Playability#892.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/14JGr8PItk4QzUU_s3m_Fwk8h-9w29F40XmUQ4PjRwKU/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yup

Summarize your game!
Use your mouse to guide the ferret through the tubes,

Please explain how your game fits the theme.
You are livestreaming this game, and as more viewers flock to your channel, the more your anxiety grows, leading to harder levels.

Did you use Generative AI to make any assets in your game?
No

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Comments

Host

Playability:
Simple avoid the wall style mechanics in this one. Ran into a graphical issue where hitting walls caused the entire screen to go black.

Theme:
Tentatively fits the theme with the streaming viewership being a mechanic. Would love to see this fleshed out more and involved in gameplay.

Cleverness:
Nice to see an avoid the wall style game that doesn't end in an exploding screaming face jumpscare honestly. I think this could be a lot of fun if fully completed.

Artistic Style:
Ferrets and simple yet consistent art. Not bad at all.

Submitted

Cute little "avoid the wall" game! As some people have mentioned, getting a completely black screen when you touch a wall (or win for that matter) made things a little confusing. Something less intrusive, probably like a semi-transparent screen with text, would be much better. I think it'd be helpful too if you moved the cursor back to the start when you touch the wall too, so the player doesn't have to get hit by the flickering  when trying to navigate back to start. 

Also I think I ran into a bug where part of level three (when you have 3mil viewers) was outside the viewport, though I also found that you can bypass the entire level just by moving the cursor to the exit. You got the foundation of a neat little game here, keep up the good work!

Submitted

I like the little ferret drawing and the pixel art of the tubes. it is a creative little design.

I like the idea of the game play and like how the board can change based on your anxiety with the number of people watching. I got to the 50K board and finished it and assumed that was the ending since nothing happened.

When you go outside the tunnel or change boards the straight to black flickering is abrupt. I'm trying to think what would be better. Maybe resetting back to you being at the beginning or a more gradual shift on the darkness.

Congrants on getting a game submitted !

Submitted

Cool concept! For some reason, the game flicked black a lot while I was trying to play. I'm not sure if this was intended? I could start to get an idea of what to do in the beginning, but the black screen flickering became so heavy by 1 minute in that I literally can't play it anymore. Which is a shame because it seems like a really cool concept. I like your GDD, I can tell you put a good amount of thought into the brief. Hopefully it was just a tech issue on my end (I'm on a Macbook M2 on Chrome, if it helps).