Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Project RLS 2.0 - DemoView game page

A demo for a roguelite RPG twin-stick shooter
Submitted by NORTHIDE (@dev_northide) — 1 day, 20 hours before the deadline
Add to collection

Play demo

Project RLS 2.0 - Demo's itch.io page

Results

CriteriaRankScore*Raw Score
Playtested this one#15.0005.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Honestly, great base game! I think there is a lot of potential that you can make this game into!

I found no bugs. The core gameplay did feel a bit easy after you learn how the enemies work. I'm usually bad at these types of games, and it felt easy, so you should probably increase the difficulty and make different types of enemies. But for the core gameplay loop and demo, this game is very good. I think there is also space to add more to the environment to make the visuals more interesting! Otherwise, great game!

Developer(+1)

Thanks for the feedback, I'm glad you liked it!

Difficulty balance is the part I fear the most, for good reasons. I think it's easy too, but from the dev point of view is always tricky to tweak that, but I have some plans on how to do that. There were only two "floors" of the game in this demo, the idea is to increase number and type of enemies when advancing. Hopefully I will do that well :D

For the environment yeah, it's very bare-bones now. I'm thinking of adding a lot more detail, for graphical flavor, but also refine the room layouts and add some obstacles!

Thanks again for playing it!

Fun game! Procedural levels feel expansive and interesting.

Bugs-

Some textures seem to be flipped

Additions required-

Bosses are fun but can be easily cheesed and do get boring. Either change up the attack patterns or reduce HP


8/10

Developer(+1)

Thanks a lot for the feedback! I'm glad you liked it :)

For the flipped textures: if you mean the placeholder ones (various gates, vending/evolving/fusing machines) that's totally normal, if you men other that I maybe forgot please tell me more!

For the bosses I understand completely what you mean: in my recent playtests I had the same feeling so I'll definitely tweak some attack parameters and play with HP (it felt too long sometimes, not fun).

(+1)

Yes, it's the placeholders :)